PM me for the original .blend; You're gonna need it to figure out where to mark "Sharp" edges. I should be able to get that to you soon. Looks sweet though
Hey thank you,i appreciate that,i will send you the mod files so you can check it out in game.;-) --- Post updated --- I applied the edge split modifier and that made a ton of difference,now it's proper.:-D --- Post updated --- I applied the edge split modifier and that made a ton of difference,now it's proper
I applied the edge split modifier and that made a ton of difference,now it's proper 355 ;-) on 14” wide ;-D --- Post updated --- Oh sorry these are the chase wheels,then you could be correct:-D
I apologize for the lack of updates, I've been terribly busy lately and haven't had time to do much. I just really only have to finish patching back up the work I've already done, clear the console of errors, and get Synsol or another mods page moderator to test and see if the mod causes any issues with auto updating (Given I had some issues with testers awhile ago.)
Alright, the update I'm preparing still works in 0.13, however the urgency of me submitting this update depends on whether or not the current version of the mod on the repo still works. If it's broken, let me know so I can finish the WIP update ASAP.
0.14, looks like everything's still going strong. Please let me know here if it isn't working so I can push some form of an update if I need to, otherwise I'm just going to keep chipping away at things at my regular slow pace. I've fixed numerous small issues I was having over the last few months, including the dreaded acceleration vibration. I'm also making some front suspension tweaks. Some things you complained about were changed and/or addressed, however I do not remember all of the changes I've made over the last few months, so I unfortunately can't make a list of what has changed or not. I hope to release an update to you guys soon, I know you've been patient I'm also considering adding a C2 inspired body and redoing the C3 body, though this isn't for this update.
Good to hear this is still getting worked on. Are you gonna implement the new torsion beams into this? If you dont wanna redo the suspension though that's fine.
Good to know this is still being worked on! IIRC you were on a sabbatical of some sort? Are you back now?
I was dealing with some mental stuff that had crept into my mind that was interfering with my daily life and thus also BeamNG.drive modding. My mental self control was lacking for a bit back in July and it backfired on me... The way I think, sometimes I lose control over negative or worrying thoughts, which also being the slight hypochondriac that I am, means that it eats up mental capacity really fast. It will take awhile for it to truly go away, though the only way through it is to force myself through it. I never really left the forums, When I typed that post back in the 20s truck thread I was merely putting a message out to expect fewer updates on projects from me. Even though it wasn't really dead in the first place? :| The new swaybars are easy to implement, however to implement the torsionHydros and other stuff into the steering will require a bit of reworking. I can redo a suspension now though so if I absolutely have to redo it in order to implement it, then I can do that if I need to.
Well is it broken in 0.14? If not then I'm not as concerned about getting an update out quickly, whereas if it's unusable, then sure I can push an update.