FYI everyone, the new C3 shell I showed is a future project, I still haven't decided yet if I'll replace the current Vendetta remaster with it, or if it'll become a standalone C3. The shell that's currently in-game (The most complete so far,) will be what is released first. More than likely this new shell will become a standalone C3, since I've figured out how to model everything in such a way that now doing some of the more subtle variants is feasible (Instead of having to work around it in unrealistic ways,) and I've gotten a far more realistic shell so far with it. You're in luck Don't mind missing rad hose atm... Will fix. Again it's using the engine assets from the LeGran/Wendover for this, just modified slightly to work with things here. The JBeam is still being worked on in that regard, but should give similar performance to what you'd get on the real CrossFire system. I will attempt to on the remaster, though I'm not sure if they should be current prices or old prices, and if it should be in US Dollars or if the game values are a different one. Tbh I've never cared for setting the values correctly anyway, only paying the most attention to getting the configs in the right order in the selection menu. Obviously with Career mode coming up, that's kinda something I need to address.
Based on... not much, I would go with current values in US dollars. EDIT: Just went and looked, the dev prices for vehicles like the Barstow, Miramar, and Bluebuck are obviously collector pricing. Considering that in 1970ish, a brand new, top-of-the-line Corvette, with the most special racing engine available - like, the kind they'd deliberately underrate so that casuals looking for a daily driver to show off in wouldn't buy it - cost around $10K, there's no way that a Miramar GTz was $26K in 1968 or a Bluebuck RS was $54K in 1963.
So there are two kinds of people who buy fast cars: racers running in production-based classes or at the *very* highest levels of the canyon scene, and Joe Random who got a big bonus at work this year and now wants a cooler car. Often with 1960s cars, the most powerful engine available would be geared toward the former, and absolutely not suitable for the latter. Remember the equipment they had to work with: carburetors or early, often mechanical, fuel injection, bias-ply or early radial tires, drum brakes or lame early discs. With well over 500 horsepower in some cases, the racing-special engine could have made the car difficult to control even by the standards of the time, might have been heavily biased toward high-RPM power output (making it feel lethargic or jerky in "commuter" type driving), and would definitely have been an expensive pain to keep in tune. Someone who was in a position to know which engine was really the most powerful would, at least in theory, also have been in a position to understand, be ready for, or just know whether their use case warranted that engine's higher maintenance & driving-skill requirements. Thus, the engine would be underrated so that Joe Random would look right past it to something which was still very powerful but also a little more suited to his situation and how he'd be using the car.
Awesome that is some great news you have gotten for us! I remember trying out this mod when it was first released and it feels like it was yesterday.
Forgive me for being rude, you can choose to make two different versions at the same time, Gavril and Corvette, but that might be too stressful for you, but if it can only choose one of them, I recommend Vendetta Remastered