Released Gavril Vertex NA2- a mod with 24 months put into it 3.4 Rework

Completely reworked. The most customizable vehicle in the game! 101 configs and 1300 parts to choose

  1. Inn0centJok3r

    Inn0centJok3r
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    Read the tutorial that I linked on the repo page.
    Just put it in your mods folder.
     
  2. icycle86

    icycle86
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    What I mean is on the Covet, The doors swing closed realistically, with sounds, and on the Vertex, they just close kind of unrealistically. And about the bus, that's fine. I'm just really fascinated with buses for some reason.
     
  3. Inn0centJok3r

    Inn0centJok3r
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    But it literally uses the same system as the Covet?? Did you update the mod?
     
  4. icycle86

    icycle86
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    I guess not, I will now. Sorry! :)
     
  5. JoshD

    JoshD
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    [Deleted]
     
  6. icycle86

    icycle86
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    I am now experiencing a little bug... When you open the door, light comes on. But when you close the door, sometimes it doesn't close all the way, and opens back up, but the light turns off because you clicked the handle. So when i try to close it again, the light turns on, and it repeats. So what I'm saying is, Instead of the light turning on and off when pressing the door handle, could you change it to the light turns on and off when the door opens and closes fully? That would be a great fix.
     
    • Agree Agree x 2
  7. Inn0centJok3r

    Inn0centJok3r
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    I currently don't know how to check coupler states so that's something for later
     
  8. icycle86

    icycle86
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    Ok
     
  9. Juanparma1

    Juanparma1
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  10. icycle86

    icycle86
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    Would it be possible to add working windows?
     
  11. Inn0centJok3r

    Inn0centJok3r
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    Window glass would no longer deform if I were to add those without complex jbeam
     
    • Agree Agree x 1
  12. PaiDoNikolas

    PaiDoNikolas
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    Versions with electric motor (1 or 2) have erratic functioning of the automatic transmission selector. Is it just me?
     
  13. Inn0centJok3r

    Inn0centJok3r
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    That might be something I didn’t consider when changing the automatic transmission lever animation, I’ll look into it
     
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  14. dmc turbo

    dmc turbo
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    problem
     

    Attached Files:

    • screenshot_2022-12-01_07-26-58.png
    • screenshot_2022-12-01_07-27-49.png
    • screenshot_2022-12-01_07-27-58.png
    • screenshot_2022-12-01_07-28-14.png
  15. Inn0centJok3r

    Inn0centJok3r
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    Clear cache, reinstall mod
     
  16. dmc turbo

    dmc turbo
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    ok
     
  17. DrKnives

    DrKnives
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    Banned

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    Probably the best Automation car, let alone car, mod to date. The amount of detail included is mind boggling, great job!


    By the way, don't let people's thought on the Confederate Flag make you reconsider. All it is is history, and that's it.
     
  18. daniel1256978

    daniel1256978
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    agreed
     
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  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I don't think it can be called an Automation car at this point since the only things left from Automation are the door handles and the Deo Volente wheels lol
     
    • Agree Agree x 2
  20. Inn0centJok3r

    Inn0centJok3r
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    …how far back in the thread did you go?
    The flag has been changed over 2 years ago now and I won’t change anything about it.
    Also, it’s no automation car. It did base on one before the rework but that has all been eliminated now.
    Thanks for the nice words tho!
    --- Post updated ---
    The door handles are edited quite a bit. Also, the windshield wipers, aerial, Race wing (used on Taxi Taxi) and the light props are the only remaining remnants of the automation history, which have all been edited to some extend
     
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    • Agree Agree x 2
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