Implementing shift debouncing (as seen in Assetto Corsa Competizione for example) would be great for people with fancy shifters that can sometimes bounce back and double-shift and people with cheap wheels that have faulty, double-clicking shift paddles. Shift debouncing is a feature that cuts off gear shift input for a set amount of time (200ms for example) after the first input has been made. This prevents double downshifts/upshifts when using, for example, worn out paddle shifters that double-click.
Thanks, sounds great! After playing around with it in RFactor 2 via the player.JSON file, 150ms (second lowest option) eliminates all mis-shifts on my wheel, just so you have a baseline.
Yes this would be aprechiated! I use logitech g25 and it has known issue of double shifting in sequential mode. Its usable in Assseto because of the debouncing but in beamng it is not.