I indeed do own a laptop with a Celeron and integrated graphics, haven’t tried Beam. Rigs of Rods works okay though. update: oH my gOsh I cAnT gEt oVer 2o fPS oN tHe boRiNg wHiTe mAp iM vErY diSappOiNtEd tHaT tHiS gAmE iS sO bAd mY coMpuTeR iSnT eVen teN yEaRs oLd yEt aNd iTs verY laGgy pLus I tHouGht thiS wAs a siMuLaToR bUt I cAnt eVeN dRivE mY dAds tAuruS aLl thE cArS aRe fAke aNd thE enGinE blOws uP foR No rEasOn iM gOnnA wRiTe a bAd reView oN stEaM to conclude a solid 0/10 because no Ford Taurus or Lamborghini aNd also my computer isn’t even old it’s from 2009 so this game really needs better optimization.
Does anyone know what car this is out of? It's made by Jaeger and in mph so I'm guessing it's probably British, but there are no other markings on it. Google image search can't even tell that it's a speedometer.
My latest dumb idea: Use footage from a Wangan Midnight arcade game to make a parody trailer for the next Need for Speed. "We have been very successful so far with the brake-to-drift physics concept. However, we have received some complaints from our target market (background shows footage of a preschool group playing with blocks, captioned "actual focus group discussion") that it was still too complicated and difficult, so, as you can see, the car now drifts automatically whenever you turn. Furthermore, fine tuning is now a linear trade-off between straight-line speed and cornering speed, reducing time wasted on the boring details of car setup..."
Didn't used to be quite as simple. My first three NFS games are also my three favorites: High Stakes (PC), Porsche Unleashed (PC), and Hot Pursuit 2 (PS2). At least the latter two did a wonderful job of balancing "arcadey enough to be playable" with "simmy enough to look somewhat plausible for the time". Skilled racing was rewarded, drifting took at least a little skill and didn't make you faster, definitely forgiving but you could still get into trouble if you were an idiot (especially in Porsche Unleashed). High Stakes not so much but it still, in my opinion, has better physics than any NFS from Undercover onwards simply due to not being brake-to-drift. Physics started really going downhill with Most Wanted 2005 via that soapy feeling (especially with powerful RWDs) that made smooth driving impossible at low speeds, then ProStreet which managed to be twitchy and understeery at the same time, then Undercover which was just garbage. Both Shifts were an unplayable mess whether you used a controller or a wheel and The Run was... OKish but I didn't care much for it. Brake-to-drift was fun once in Hot Pursuit 2010 (but also very vulnerable to abuse by metagamers - probably the main reason I could never match some of the super hardcore players is that I wasn't willing to stoop to parking-brake microdrifting on every last shallow twist of the road), still some fun in Most Wanted 2012, pure cancer after that.
Sure, but by now, games like Forza or Assetto Corsa made much bigger advances into the more sim-oriented crowd, and NFS had to go casual.
From what I saw in a live stream, the most recent NFS is hot garbage. The physics flat out didn't work with the car driving sideways and darting off the road at strange angles. It needed way more love and time in the oven than it got, but hey, that's EA I guess.
I came from the days of Most Wanted and Carbon. Those games are some of my favorites. I remember trying to see how far I could get in Most Wanted using just the Cobolt SS or spend hours trying to save up money in Carbon using a 300C SRT8 so I could upgrade my Mustang GT to be faster. Hell, I actually like Hot Pursuit 2010. I don't know why people didn't. Maybe it signaled the beginning of the end for NFS becasue it introduce Burnout concepts like brake-to-drift and boosting...
I always find it funny how Burnout had better crash physics than most recent racing games. In my opinion I think that's a bit sloppy.
I had NFS Porsche Unleashed 2000 when I was younger, I put a lot of hours into that game. I also had NFS Carbon Own The City on GBA and that was actually a really great game. I got to have a go of the real NFS Carbon at one of my uncles houses but never enjoyed it, the physics were way to drifty for me. I really enjoyed Burnout too, but I think that is a given for most people on this forum. --- Post updated --- An interesting look at the latest generation of hydrogen fuel cell vehicles for anyone interested
Got to poke around one with some friends when it was at an autoshow... the interior of the top-spec model is legitimately nice.