Can't use App Store to downgrade (it says that this version of macOS is too new), I have to use the Disk Utility mode. It's currently starting in that mode.
Every time I install a new OS, I copy my important files over to a flash drive, completely wipe the hard drive, and install the OS via disk utility. Using that technique, I'm able to run the latest MacOS on my mid 2010 MacBook Pro without any lag or performance hits.
If you think that's bad, try using a Core 2 Duo equipped MBP from early 2009. Supports 10.5 Leopard all the way up to 10.11 El Capitan. I remember how snappy it used to be running Snow Leopard. Skipped Lion, I ran Mountain Lion for 30 seconds to install Mavericks. That was the last well running macOS on that laptop. Yosemite was almost unusable, and El Capitan leaves the poor little C2D T9550 pegged. I wanted to try hacking Sierra or High Sierra onto it, but I think I might just downgrade it to Mavericks and call it a day.
My 2007 Macbook pro also with a c2d was just fine on el capitan. Idled at like no CPU usage at all, could handle chrome forced to CPU render and discord also forced to CPU render while Xcode is open across 2 monitors and debugging an iPhone
So sick of applications/games with bugs, that are reported, but not fixed for up to half a year or more. Unity crashes on me twice a day or more, Visual Studio's intellisense breaks randomly, meaning i have to restart VS and wait for it to stop lagging for 5 minutes :|, BeamNG crashes all the time for seemingly no reason (or just sits at "Spawning Player"). These may seem like small annoyances, but when BeamNG has crashed probably 100 times now, Unity has crashed probably 100 times now, and VS has broken even more than that. Well, let's just say I've literally screamed at the top of my lungs at all 3 of these programs before :| --- Post updated --- Oh and this list wouldn't be complete without Rocket League! They do some crazy stuff when you try and use voice, and usually instead of using voice instantly like most games, the game LAGS AS IT TRIES TO GET ACCESS TO YOUR MIC. (or completely freezes during a competitive game) /RANT
I'm not saying it is in all scenarios, but are you sure some of them aren't caused by your computer? I don't know alot about Unity or Visual Studio whatever, but when I played it, Rocket League never seemed to crash. BeamNG doesn't crash awhole lot either. Got a driver issue or something?
Visual studio doesnt crash here, beamng doesnt crash here, rocket league doesnt crash here, he also experienced a bug in payday 2 that when i spoke to a dev personally, they hadnt ever heard of occuring, not just a rare bug, one they literally couldnt even force to occur and had never been reported in thousands of crash dumps
Pressing the voice key in Rocket League will cause a freeze. The worst one was that one I posted, when it happened during a competitive game. I've had so many stupid crashes from BeamNG. Select a forest brush "DAE NOT FOUND" Try to place it regardless Dae is NULL so it CTD's among several others. Including some crash with collision triangle debug :| ALso VS doesn't crash, it just breaks, a lot. Probably in relation to Unity and the way it handles projects. --- Post updated --- Also kind of tired of being told every time I run into an issue that it's my computer. This has happened over multiple pcs , multiple os's, and multiple fresh os installs. --- Post updated --- Also kind of tired of being told every time I run into an issue that it's my computer. This has happened over multiple pcs , multiple os's, and multiple fresh os installs. :| WTF . See, shit like this happens to me constantly. I clicked reply ONCE. and didn't even refresh. --- Post updated --- Oh also, Midtown Madness 2. If you stop at a certain spot on a certain sidewalk in a certain city in certain cars the game goes into an infinite loop. Nobody would have ever reported that to the devs. Yet it happened. To me and other people who tried.
I'm not saying it is your computer, but I am saying it's a possibility. If other people don't have problems with these crashes, then there's no reason you should have to put up with them either. As for Midtown Madness 2, it does crash alot. The game's almost older than me, so it's not surprising. It didn't have 64bit OS', multicore CPU's and DDR3-4 RAM in mind. I run it fine on a computer from the time it came out, but it doesn't like Windows 7
Midtown Madness 2 doesn't crash because it's old. It's because Microsoft is a terrible publisher and gave the team about half the development time needed for that game.
BeamNG vanilla has never crashed on me, it only happens when I'm installing GPU drivers and try to play the game (like today). Rocket league I don't play much, but has also never crashed on me. Unity and VS I don't use often so I don't know how often they crash under more intense work.
Are you legitimately asking for the contact details of a random 9 year old, because you want them to do scripting for you?... --- Post updated --- BeamNG has quite a few bugs in it. However it is very rare for me to ever get the same one twice. I think the last CTD I had was changing the aerodynamic debgug from "off" to "none". As for VS, I find it to be pretty reliable. Unity is ok, my only two major gripes is that they can't handle accidental infinite loops and how stupid the autosave system is, since it will delete the latest autosave whenever you launch Unity. So if you launch Unity after a crash it will delete your autosave. Meaning you have to copy the autosave to another directory before opening unity to prevent it from being deleted before you can recover it.