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Discussion in 'General Off-Topic' started by Car crusher, Apr 4, 2014.
How is it bullshit then?
Idk it's just that she seems to be legit, and if read about it alot, it's not sounding real
1. "Seems" wouldn't imply that it truly is correct.
2. It's only one article, so how does it sound unreal?
3. Well, you're literally looking at an article based off scientific research, so how is it unreal?
hAPPY 2009 GUYZ!!!!11!1!1!11
It just is that people have not driven much of the combos I drive I guess.
Don't wear flip flops while riding a cheap rented bicycle.
African people would be frozen now.
Fixed that for you
Again with the feet dude?
That's also very valid. Alcohol and other substances may have been involved in the decision to wear flip flops.
This one is less about feet and more about a grotesque injury, I'd say.
I guess this gives 'slightly' better impression than what reality is:
Updates of Raceroom have made it actually pretty nice, pretty much best overall experience of any racing sim now, at least if Hotlapping is a thing one enjoys. Car handling seems to be much improved and FFB can be pretty nice with enough adjustment of options, did not like default FFB.
If it is friendly to low-med-ish computers, i'll give it a try
I think it runs pretty light, haven't seen any frame drops and I have everything maxed out, I think GPU power usage was something like 25% when I shortly checked that.
They also added some new free content to it, Sepang(?) track and Formula car and updated handling of free hillclimb car that has V8 JUDD, great sounds, imo.
It is free to play, but in practice it costs what normal games cost to run normal amount of content, at least when sale is on, but that is about to end pretty soon I guess.
You can test drive any car on one track, so it is quite good system, you know what you will get when paying.
Race room is fun. The physics feel good, the driving feels good.
The last time I played the UI was almost indecipherable, and the AI would legitimately ram you off the track like you weren't there. Maybe that's fixed now?
That said, the AI was actually a lot of fun despite that, since you really have to keep an eye on them. It just feels a little unfair when your race is ended because you got rear ended by a car that didn't even attempt to avoid hitting you.
I did do 37 car 10 lap race at Zolder, AI set to 100, starting from middle of the pack and progressing to 11th position at the race end. I think I did bump AI more than AI did bump on me, but they can be pretty stupid at times, they crash to each other at times too and are not overly cautious, so you need to be careful.
Most annoying is that they tend to slow down bit much at chicane entry / middle of chicane, while they accelerate bit fast to my liking from out of chicane. Kinda like fast and slow at wrong places.
Haven't done much of racing against AI as I get so dizzy with them around me, so mostly I do just hotlapping and new updates certainly have changed my opinion of that game, it is not rF2 good in handling, but not bad, it gives really nice feeling when you are pushing hard, you get to kind of zone, sounds etc. creates really good experience.
TBH I don't really care too much about realism on such racing sim anymore, illusion, the experience is enough as long as driving is somewhat there.
I think it was November that they updated that Judd V8 hillclimb car physics too, it's the free car in game.
I have several same cars for rF2 and Raceroom, while rF2 cars do drive bit better, overall experience with Raceroom is nicer and especially those leaderboards are something that works for me. Also sounds are really nice most of the time. Bit too much echo though.
There was some AI related options added at least just last month I think, not really sure about UI, there are stuff and numbers everywhere on screen, haven't really paid much attention to them, I click Leaderboards, then pick car and track, then I click challenge button and start chasing that ghostly car which tries to run away
I despise the amount of DLC RaceRoom has. It's almost iRacing levels of ridiculous. I much prefer Assetto Corsa, because not only can I just mod DLC in, it fully supports my Mixed Reality headset with ALL vehicles unlike rF2, where it's specific and unreliable at best.
I really like Assetto Corsa for those reasons. I don't mind DLC, DLC is great, I own all of the DLC for Assetto Corsa. But when it is presented in the way that RaceRoom does, its incredibly off-putting.
In terms of value for money, RaceRoom cannot beat Assetto Corsa's base content. Assetto Corsa is currently £7.74. The ultimate pack is £15.22, for which you get 178 cars and 19 tracks, including Nordschleife, plus a huge amount of excellent free and paid mods. So to me its no wonder that RaceRoom has seemed pretty dead throughout its lifespan and gets fairly little coverage.
I own all the DLC for Assetto Corsa as well, but only because it was on sale. It's hard to beat AC's base content full stop outside of maybe Project Cars, but even PCars isn't as versatile as AC is.
I don't mind DLC usually, but the game has to make me WANT to purchase it, not REQUIRE me to. RaceRoom flat out REQUIRES purchasing of DLC to get any use of the game what so ever.
Forza 7 has about 800 cars, but it seems to be in a separate catagory.
How do you mod in DLC?