General discussion

Discussion in 'General Off-Topic' started by Car crusher, Apr 4, 2014.

  1. GearHead1

    GearHead1
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    upload_2020-12-9_14-18-19.png
     
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  2. Kasir

    Kasir
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  3. C747

    C747
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    Turns out my right foot is larger than my left foot. And turns out that's why I had been having trouble with only my right foot wearing a specific pair of shoes.

    WHY
     
  4. IDontKnow

    IDontKnow
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    My big toes are not the longest toes I have. Also, I saw a Chevrolet Custom 10 today. It had a 350 cui/5.7 L V8 engine.
     
  5. combatwombat96

    combatwombat96
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    Im trying to make a cake and listen to the Shadow's currently for my mum while she is at work because its her birthday.... jesus christ this is NOT easy, and to think i was going to do an apprenticeship in baking or whatever... Hell i dont even know the difference between baking soda and baking powder :(

    On a different note im going to change my pfp later next week or after, my current one was from nearly a year ago and i think i should join the festive thing and put a red hat thing on my head for one picture, and the other without it when christmas is over
     
  6. Jakux

    Jakux
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    Me too man, the only thing I can ''cook'' is pancakes(I don`t mean fully make it; im only adding ingredients or I would burn the whole country) , tea, and toasts with cheese and ham.
     
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  7. combatwombat96

    combatwombat96
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    haha well the thing with pancakes is you put oil in the pan first, not after its on fire :), anyway i think i did it now, its in the cooking pot along with a massive two cups of sugar to hide the bad taste, now to wait 40 minutes before me mum gets home and see if i get a hug or a slap on the face
     
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  8. GearHead1

    GearHead1
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    I found the same thing out yesterday trying to get my moms wool boots on to walk my dog.
     
  9. Kasir

    Kasir
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    Nothing sucks more than that feeling when you try to find a song on Spotify only to find a playlist with the song's name.
     
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  10. rottenfitzy

    rottenfitzy
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    Especially if you search with a single misspelling. "Neil Young" is an artist, "Niel Young" is a playlist.
     
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  11. C747

    C747
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    Add to my feet irregularities that they are bigger than a fucking boat.

    All of my shoes are size 45 EU, and I have a pair that's longer than a limo
     
  12. IDontKnow

    IDontKnow
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    I saw a license plate that said "HLP", just one letter from "HELP"
     
  13. ManfredE3

    ManfredE3
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    DLC and modding community have zero relation to each other for the purpose of this conversation, there's plenty of games that have both paid DLC and strong modding communities. Cities Skylines, Wreckfest, Spintires/Mudrunner/Snowrunner all come to mind here.

    BeamNG in an independent studio. The same people involved now would be involved in a hypothetical DLC, so there's no need to worry about predatory/misleading practices either.

    The fact is BeamNG is an old game. Public release was what, 2013? That's ancient in videogame standards. And at $15 initially, $25 now, it's an incredibly affordable game. In other words, we aren't looking at an infinite recourse pool here. That is an objective fact. You cannot keep selling a nearly 10 year old game for $20 forever, that simply is not going to happen forever. Will release 1.0 usher in a new wave of buyers? Probably not. Chances are anyone who wants the game already bought it as again, it's 7 years old. Could their research contracts support development of the game? Maybe. But if they make so much more money doing that, then why bother with Drive when their focus and main income are both from research? The unavoidable fact is that resources are finite with the current business model. Obviously they are doing well now, but in another 5 years will this 13 year old $25 game still be bringing in that much money? It just is not a sustainable business model at all. Sure they could release a new game, but then the "no DLC" crowd will have more or less the same problems as if development of this game continues using a business model like most other long lifespan games... If someone wants me to seriously consider a "no DLC" business model, they need to suggest a real alternate source of funding other than subscriptions or turning the company into something other than what it currently is.

    Personally I want this game to flourish, I want to see an absolutely massive amount of content. But that simply is not financially feasible without a better source of income. I paid $20 for this game 5 years ago. That's like, 5 hot dogs from a street cart.... It's a negligible cost at that point. I would have absolutely no problem with paid additional content once the game is "finished'.

    There is no reason that BeamNG will become a "pay $50 to play". Game's don't force you to buy all the DLC to play it. But looking at how much content $25 gets us in Beam, imagine how massive the game would be if we had DLC that was of sufficient size to match the base game. That sounds like a great thing to me.

    Take Wreckfest for example. They delivered all promised content in the base game, then had a $15 season pass that nearly doubled the number of vehicles in the game and released free content alongside it, and when that proved to be popular they did it a second time. That funding allowed development to continue of what otherwise would have become an abandoned game, and for a fair price has nearly tripped the vehicle content in game once Season Pass 2 has concluded. If you don't want to spend the $15 to double the amount of content, then there is no reason you have to. I honestly don't see a single downside here.
     
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  14. racerwill86

    racerwill86
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    dissapered in 61 seconds trailer
     

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  15. Slugfest

    Slugfest
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    There's a very simple downside - added price for loyal customers who bought in under the idea that while the entry price for new customers may rise as more content is added (which I think is perfectly reasonable), the price you pay at the time of your purchase will be all you pay, in perpituity. What I worry about is this turning into one of the many, many games where you pay for it, but don't really get much until you pay for the DLC. I like to categorize these games as "purchase the extended demo first" games, and from most of what I have seen, DLC games seem to all go that way sooner or later.

    Additionally, while I obviously understand that the market will be saturated at some point, and that the price does need to increase as new content is released, I do know people who are waiting for 1.0/career mode (as most people think those will be released together) before they make a final decision. I know (in person) one other person who has the game, and three others who are interested in/plan to get it, after the career mode release. Of course, many people will not know anyone who has ever even heard of it, but this is my personal experience.

    In summary, I don't think it's right to have additional cost for the legacy owners, and that they may leave if this happens, but I do think that it is acceptable to raise the price for newer versions of the game, and I do expect the career mode/1.0 to bring many new customers as it will complete the transition from sandbox into game with sandbox.
     
  16. CaptainZoll

    CaptainZoll
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    as far as the issue of incompatibility between modding and DLCs goes, the current use of passive anti piracy measures (changing the menu background and the message box in the top right) suggests that if they were to enforce paying for DLCs, a usable mechanism would be to detect if someone is using mod content based on DLC content, without the dlc, (perhaps tagged in the jbeam files?) and adds an un-clearable error message in the top right of the game window. so the game can still be played, but it's enough incentive to make most people want to pay for it.
    So for example, if someone gets a mod for a trophy truck conversion of the official DLC Civetta 6900GT, with nearly all unique jbeam parts and meshes, but they don't own the civetta 6900GT DLC, they would first have to manually set up a main jbeam file for it (or download one from modsgaming), after which the vehicle will be usable, minus the vanilla interior, glass, and head/taillights meshes it used.
    even if they download a ripped copy of the 6900gt, they still have to deal with the window in the top corner.
     
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  17. ManfredE3

    ManfredE3
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    If someone expected their $15 in 2013 to get everything the company ever puts under the "BeamNG.Drive" umbrella then I don't know what to tell them, as that feels incredibly unreasonable. Forseeable content is one thing, but additional post-full-release content 10 years later? The trailers clearly stated they will get a game and free updates and all, which they have and will continue to no matter what happens with DLC. It's safe to say that any hypothetical BeamNG DLC would purely be additional content that is otherwise not financially or otherwise possible. They paid for a full game and the addition of DLC isn't going to take away anything from them or detract from what they bought.

    If the devs make "X" revenue from base game sales, then "X" determines the resources they can put back into the game. We are getting "X" content with or without DLC, but DLC allows for "X+Y" instead of just "X". Everyone gets what they would have anyway, no one is losing out on anything but those who want more have access to more. Yes there are a lot of video game devs out there that are predatory with their financial model, but it's not reasonable to think that BeamNG will turn into one of those if they sell more products, they are still a business with or without DLC. Once again I must mention that BeamNG is an independant developer with no investors or publishers to answer to, which are the groups that usually push the anti-consumer stuff on indie devs. If you fear that BeamNG will use predatory techniques for DLC sales, why wouldn't they use those techniques in other ways already? The idea that BeamNG will turn into a tech demo that you purchase the content for is an unecessary fear, assuming BeamNG can sustain independant development. Just as an aside though, that honestly sounds like Raceroom's business model, which I actually really like. There's always people who don't like certain car culture niches, so they could effectively get a discount by not purchasing whatever it is they don't like.

    The game's been out for 7 years and recieved consistant free updates and currently has a fair amount gameplay mechanics. I find it hard to believe that a significant number of people have been holding out for 7 years because career mode is the deal breaker. "Significant" as in enough to fund the game development for another decade.
     
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  18. Jakux

    Jakux
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    Whoa! Are your finders made out of cement?
    That`s a lot of words lol
    but all jokes aside, I agree
     
  19. Harkin Gaming

    Harkin Gaming
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    I know I kinda started this whole DLC discussion, and honestly I have no idea how it would work. A lot of good points have been brought up by both sides. Personally I would like to see the development continue post release and want to support the devs while doing so. If that is with DLCs, thats ok with me but might not be for everyone else. Maybe the best solution would to have purchaseable merchandise like shirts, mugs, posters, hats, etc.
     
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  20. GearHead1

    GearHead1
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    Was the D-series the first car in game?
     
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