Made a KEVA thing, with download if anyone wants to play with it *warning : long loading time on first run* (imported from here) http://mmarchive.com/aaro4130/keva.zip
My lit teacher is officially cool. She said her kids were having a party in her house, and when she woke up, she saw 2 shopping carts in her backyard. She reacted by saying, "How fast were you going?".
I pirate as a try-before-I-buy, or when I don't have enough money to buy the game at the time I wanted to play it. Recently did it with Besiege, and I bought it 4 days later. I'm still not gonna pay for GTAV, unless if it ends up being truly worth the multiple setbacks for release.
So glad i never have to use internet explorer anywhere outside college. I thought the i3 based PC's were slow (tried loading a page on youtube and it would freeze for a good 7seconds) tried it on a 3960k based PC here today and had the same problem, 40Mb/s internet too. Such an awful browser.
Rockstar has pretty much guaranteed that they will loose money on the PC version. Unless they can make it even better than the console versions.
They wont lose money, 100,000s (easy) of people will still buy it on day one or have already pre-ordered (like me ). And besides its far better than GTA IV and the console versions of V so it will outsell IV no doubt.
Dead board most likely. The power pins on the front panel connectors can be manually bridged by a screwdriver, try that.
Just because the light is on doesn't mean it isn't a PSU problem. I used to have some cheap Coolmax 500w that overheated so much that it eventually could only handle a little bit of load meaning it would shut off a second after I hit the button unless it was literally just the motherboard it was powering. (It was caked with dust on the inside. Years with no PSU intake filter.) Check RAM by taking one stick out, putting it back in if it doesn't work, taking the other stick out, and trying that. If there's an onboard GPU (Video outputs with the motherboard plugs) take out the GPU and try using that. Also try reseating all power cables to the motherboard.
My day has gone well thus far, just got the camaro ready for this season. List of stuff done thus far QA1 coilovers CPP front disk brakes Rebuilt 355 Shift kit installed Cheap racing bucket seats Fancy tach with lights and shit Floor pans patched Trunk pan replaced New leaf springs New air shocks 3.73 posi Just spent last couple hours finishing up leaf spring install and topping up all the fluids for a little running around later tonight. Im now covered in dirt and extremely happy
@irock Does the computer POST? Have you tried reconnecting all the pins properly? Search [your board model] front panel connectors.
http://www.intel.com/support/motherboards/desktop/sb/cs-009016.htm Literally took me two minutes. If it doesn't POST it's either a bad connection or a completely dead board, although if a LED lights up it's getting power at least. Have you tried moving the GPU to another PCIE slot? Might be a bad PCIE, which means no graphics, you can't see what's going on. Does it beep?
I'm poring over this spreadsheet of stats for the game F-Zero GX, right. These were discovered with an emulator and reading memory addresses as the game ran. For a completely unrealistic futuristic racing game, the physics engine is incredibly detailed and robust. Just look at how many statistics the game uses to determine how each machine drives. It really shows in the gameplay too, as the machines all handle really uniquely. As much as I love sims, I grew up on arcade racers and I'll never get tired of them. The genre is basically dead now though so...
Dead? Nah. Next Car Game/Wreckfest is a great arcade racing game in the style of Flatout 1/2. There's also NFS, but it sucks now.
Wreckfest lies more in the simcade aspect, I'd think. You need to do things like brake for turns and can't just go flat-out, but it's nowhere near as realistic as say Assetto Corsa. The thing is that a lot of arcade racers are so simplistic and have such little depth that they get kind of boring unless they differentiate themselves. To name an example: Burnout Paradise, if you play it and compare it to Burnout 3 and Revenge, is obviously not realistic at all, but the cars feel heavier, more connected to the ground, and more unique. In B3 and BR, pretty much every car handles the exact same, they just have different turning radii and some are harder to keep in a drift. In BP they chose to add a little more depth which made the gameplay a lot more fun. Unfortunately the series kinda died when Criterion started making the new NFS's (I liked the new Most Wanted, for what it's worth. A cheap and simple but still fun arcade drift racer for my Vita, and it ran very well on that system too). I wish NFS would go back to its more simcade roots--hell, I'm playing Underground 2 and Most Wanted (the original) on my PC now and even as far into the series as this you actually have to brake for turns but as long as EA has their hands on the franchise that's not happening. Futuristic arcade racers are dead as Wipeout's main studio got disbanded and Nintendo's doing nothing with F-Zero. Right now, sims and simcades are king--we've got everything from RFactor2 to BeamNg to Assetto Corsa to Project Cars, and small-time stuff like Game Stock Car, Spintires, and D-Series. Not that I'm complaining about that, of course, otherwise I wouldn't be on this forum!