Hey man, I never said that gm doesn't have shit build quality, I said that they have a few good trucks/cars. Or a few good powertrains, at least.
I do have a soft spot for the LS V8s... And my 4.3L V6. It sounds so good under WOT. In other news. Holy christ, I have this damn stupid persistent cough that just won't go away. I feel like a smoker. ... .... I'm not, before you ask.
And that's why I play bass clarinet in jazz band. (as well as concert band) In jazz band I generally play trombone, 2nd tenor sax, or specially transposed trombone-ish music. Also bass clarinets look awesome, sound awesome, and are... well awesome. Maybe I'm a bit biased...
I am! Before long, you will learn to love and cherish the cough. Now you can be the guy to cough in the awkward silence of a lame ass play, failed proposal, horrible joke, space launch failure! With this cough, you can achieve many great things.
Some information on IDF, as I've previously only briefly described it, Code: What is IDF?: IDF or Image Data Format (so generic, I know!) is a miltipurpose image data container designed to be used between graphics design applications, games/game engines, web browsers, etc. Why IDF? : - Multiple layers - Open format - 4,8,16,24,32 bit supported* - GZIP,ZIP,LZMA Compression supported - Metadata supported (per layer and global) - Animatable (with framerate setting) - BlendOps supported on layers - Smaller than PNG in most cases - Simple format, easy to create plugins for - Several predefined meta names for various purpos *some formats are special typed (heightmap, etc) This means: yes the format spec will be open The format as shown above can feature animations, 32767 layers up to 32767x32767 size, a ton of global metadata (Author, Geolocation, Date, Image Description, etc) (can be custom names too!), basic layer metadata (BlendOp,Opacity,Visible) (can be custom names too!). Example usage: You could make a bunch of named layers of road textures, then save that as "road_textures_group.idf", then in a game engine/game load layers by name as sepreate images! Use as an alternative to PSD,XCF,PDN Plans: Create a .NET library for easy access by any .NET application - DONE! Create Paint.NET plugin that supports layers, etc. - DONE! Create a Unity3D plugin - WiP Create Photoshop plugin - Researching Create GIMP plugin (if possible) - Researching If I succeed this will be (the first?) image format that supports layer features, etc. that would be compatible between multiple graphics softwares
That sounds pretty cool. My mind immediatly thought about being able to seperate those layars to create a 3d scene. For games with a fixed perspective there is probably a cool art style to be found and this image format would makeit super easy to do within photoshop (when/if there is a plugin) with layars and then you can just get the engine to load the layars and seperate them out along the z axis. Could also allow for the scene to pivot slightly depending on character location. I guess i will add it to my ever expanding list of ideas for projects Have you done any testing on how quick the format is to load and how much RAM it requires? Since that is probably one of the biggest concern for image formats.
I've just found some ear buds that I don't need and can't even put in my ears. I think the only good way to say goodbye to them is to plug them into the amplifier. Will inform you on what happens when it's all done. Also, T- 1 hour and 15 *cough cough* 45 minutes.