Or, use it as the coolest alarm clock in the world. But getting one to work with outgauge is probably pretty possible (LFS and BeamNG support outgauge). VAG - Volkswagen-AG
I forgot how awesome DiRT Rally is. Winning a rally actually feels satisfying since you don't need to win everything to move on.
So I just saw this little thing talking about Americas debt & the small sum they owe of 16 trillion. Merica' wat r u doin?
Or you are just copying the Bosnian method of earning money. Get a debt, and get another 2 debts to repay the original debt, or just don't pay it back at all because you are 1#
Thank you very much for responding! I guess you could say it's a pipe. (It's the bell of a bass clarinet) As for the edge loops, I'm just extruding and moving the shape and tracing it on the reference image I took. Probably very ineffecient, but that's all I know how to do. Still the shape of the bell turned out basically perfect anyway. I've heard of the Boolean modifier somewhere. I really need to learn where to use modifiers... I don't use them much. I'll look into that one. Here's what I had before I cut that hole out: View attachment 66367 The red 'X' is where the small hole for a valve will be. As for the autosaving. I looked into that and I'm not sure if there's anything there. I probably just don't know where to look.
The shape may have, but polygon density makes a difference when it comes to shading. Just like with creating car models for beam, you want the polygons for an even, smooth surface to be close to square and equally sized where possible. As for creating smooth curves, I usually use this: ...or I use bezier curve deforms where a more complex path is needed. Modifiers are just a drop-down menu. Boolean modifiers only require that you use two closed shapes. Within the dialog box for the Boolean modifier, you choose which other object you'd like to use in the modification, and how you'd like it to be applied (here you'll want 'subtract'). Unfortunately, your attachment shows up as invalid on my end. Usually it goes in the same folder wherein the .blend files are saved by default, which tends to be the folder marked with the version number in the folder that holds the application and its supporting .dll's. E.g. OS>Programs>Blender>2.73>YourProject.blend
1. That makes sense, although I have no idea how to do make the polygons equal. Do you make a rough shape and then use a subdivision modifier or something? I've also heard of making pipes with bezier curves. I should look more into that as well. 2. So far, I only really use the 'Solidify' modifier. The Boolean one sounds like what I need according to your despcription. 3. For some reason the picture became an attachment and things turned out odd. Let me try again: 4. I can't find any folders for Blender on my computer besides where I save my pictures/models. Can't even find it on google for some reason... Where is the default file directory?
That sucks... How damaged is it? How much does it usually cost to fix those after a crash like that anyway? Also, you seem to be a really good flier. I heard it's very difficult to fly racing drones and it takes a while to get used to.
Happy Fourth of July to those whom it may concern. Someday I'll probably get around to setting up some fireworks around a model car/train; the classic Gomez Addams. Sounds like fun.
I did a thing. I'm a Blender professional now, right? Really though, this is the first time I've used any sort of modeling program since like autocad or whatever in 8th grade. And that was with step by step guides on how to make simple things.
It's 2 A.M., I'm in a Skype call with 2 girls (not complaining). They're watching henti, that's the part that's scaring me. This is a new experience, help. It's getting weird.
Yesterday was the thunderstorm of the year I think. WiFi, or for that matter, Internet completely gone, and like 10 million lightning strikes. My headphones also broke. That little plastic thing on the side came of. Now it's being held in by see-through tape. Can't post an image because I'm on mobile.