WIP Beta released Generic City discussion and testing

Discussion in 'Terrains, Levels, Maps' started by jammin2222, Jun 6, 2020.

  1. B3_Burner

    B3_Burner
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    Mar 13, 2019
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    402
    Jammin',

    I found the solution! I forgot I had altered my settings in my NVIDIA dashboard, when I purchased Flight Simulator 2020 two weeks ago. I messed with the Performance vs. Quality slider, thereby changing some things that should have been left to be altered by the app, and not frozen by the NVIDIA card settings. One of the things it did, was disable anisotropic filtering altogether-- which I was not aware it was doing. As soon as I went back into your map, and others... I saw that the lines are now much clearer.

    It's amazing what one tiny little change can do, if you're not careful to leave breadcrumbs and retrace your steps when something goes wrong. Luckily it was a YouTube video on the subject, that ultimately helped me find the answer. So it was me & my computer all along... not your map.

    The Old-- Reminder of what I first showed you.
    GenericCity--blurrylines.jpg

    The New-- Ignore the fact that I blued the sky. That was my own choice, having nothing to do with the lines or blurriness.
    GenericCity--clearlines.png

    The NVIDIA Dashboard 3-D Settings Page--
    NVIDIAControlPanel--3dsettings.png
     
  2. TheDarkMike01_

    TheDarkMike01_
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    7
    I have an i7-6700 and it keeps loading forever for me too.
     
  3. xXGabeGamerXx 2

    xXGabeGamerXx 2
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    Jan 28, 2019
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    Im having a problem where when i try to load in the map, it just takes me to the home screen. Is anybody else having this problem?
     
  4. ZcRiiX

    ZcRiiX
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    May 26, 2018
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    3
  5. Zopiac

    Zopiac
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    Another slow loading Ryzen user here, with some log info I spotted. Particularly note the timestamp jump in the middle of these messages the latter of which being a fairly benign looking error:

    Code:
    107.57965|I|LoadingManager::loadLevelJsonObjects|* ordering json took 0.001 s
    107.58087|I|LoadingManager| ===== Base       ===================================
    107.58321|I|LoadingManager|                              total 0.002 s
    107.58323|I|LoadingManager| ===== Terrain    ===================================
    108.01279|I|LoadingManager|            TerrainBlock [    1] in 0.430 s | 0.430 s/item
    108.01281|I|LoadingManager|                              total 0.430 s
    108.01282|I|LoadingManager| ===== Environment ===================================
    108.05774|I|LoadingManager|              CloudLayer [    1] in 0.045 s | 0.045 s/item
    108.06974|I|LoadingManager|                              total 0.057 s
    108.06976|I|LoadingManager| ===== Forest     ===================================
    109.48952|I|Forest::reloadData|Read 31542 forest items split into 116 different types
    1737.41554|E|TSShape::addMesh|TSShape::addMesh: Could not find mesh 'SketchUpC 2' in shape levels/Generic_City/art/shapes/sketchbuildings/LongbuildingB.dae
    1738.47003|D|PersistenceManager::readFile|Successfully opened and read /levels/generic_city/art/shapes/sketchbuildings/materials.cs
    1738.64600|D|PersistenceManager::saveDirtyFile|Successfully opened and wrote /levels/generic_city/art/shapes/sketchbuildings/materials.cs
    1738.64734|D|PersistenceManager::readFile|Successfully opened and read /levels/generic_city/art/shapes/sketchroads/materials.cs
    1738.70194|D|PersistenceManager::saveDirtyFile|Successfully opened and wrote /levels/generic_city/art/shapes/sketchroads/materials.cs
    1739.55321|D|PersistenceManager::readFile|Successfully opened and read /levels/generic_city/art/shapes/sketchbuildings/materials.cs
    1739.71141|D|PersistenceManager::saveDirtyFile|Successfully opened and wrote /levels/generic_city/art/shapes/sketchbuildings/materials.cs
    1739.71257|D|PersistenceManager::readFile|Successfully opened and read /levels/generic_city/art/shapes/sketchroads/materials.cs
    1739.73327|D|PersistenceManager::saveDirtyFile|Successfully opened and wrote /levels/generic_city/art/shapes/sketchroads/materials.cs
    
    There's no indication of what exactly was going on in those missing 1630 seconds but after that everything seems to go smoothly, finishing loading about a minute later. Several of my cores were working fairly hard for the entire duration though, so it was trying to do something.
     
  6. B3_Burner

    B3_Burner
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    Near as I can guess, between 109.x and 1737.x, it didn't like the SketchUp buildings. I'm assuming what it states in the given line of 1737, is what transpired between 109 & 1737.

    However, if it's what transpired at 109, that affected the time between 109 & 1737, then it's probably the reading of the 31,542 forest items, split into 116 different types. All those split reads probably took a lot out of your computer. Once done, my guess is things ran a lot better.
     
  7. notDRIFT

    notDRIFT
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    Mar 20, 2021
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    6
  8. Madkirk74

    Madkirk74
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    Jan 28, 2022
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    it crashes while trying to load forests for me. must have something to do with the trees.
     
  9. Jaguarek62 [MiddleMan]

    Jaguarek62 [MiddleMan]
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    Joined:
    Jul 4, 2017
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    2
    Ryzen 5 3600
    I just can't load the map at all unfortunately.
     
  10. crashitall

    crashitall
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    Jan 2, 2018
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    87
    I am having that same problem of it refusing to load. But idk why it's only a AMD processor thing.
    Idk what's different between the 2 processors that make it unable to load.
     
  11. Driveline Animations

    Driveline Animations
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    Sep 25, 2020
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    162
    In order to properly use the map, clear cache and don't have to many other mods installed. Load the map on the landing strip, it will get stuck on a barn or something. Close the game and re open it using the landing strip again. It SHOULD work. Sometimes it doesn't and you have to keep re-opening it on the landing strip until it decides to load. This has been a pain to work around as most of my current movie is taking place on this map, it's annoying but it works nonetheless.
     
  12. IncaSpider2990

    IncaSpider2990
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    Attached Files:

  13. tdp9999

    tdp9999
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    Mar 11, 2020
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    2
    I have managed to get it to work on my PC finally... by packing and unpacking the mod - after having deleted when it didn't work on my PC after the last MAJOR BeamNG Update (it would just hang forever)

    So I decided to re-install and see if any luck - and noticed the mod had already arrived/downlaoded UnPacked, and thought i would try Packed (which didn't work and it hung forever again) so then I UnPacked it again and IT WORKED!!!

    I am not aware of anything Ryzen in the PC - It's a 12th Gen Intel(R) Core(TM) i7-12700 2.10 GHz PC with 32.0 GB RAM and NVIDIA RTX 3050 Graphics

    Now Every time I want to load it I just go into the mod in my mods, pack it and then unpack it and I have not had any problem since in loading what is a very enjoyable and beautifully designed landscape to hooon or cruise along whether town, highway or rustic scenery.... after Several Months being unable !

    I therefore wanted to just share with you all about this, if you are still having loading issues then doing the same Might also work on your PC too - no guarantees of course but perhaps worth a try?

    I am very happy that it cured my loading issues!
     
  14. potwor12

    potwor12
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    Sep 27, 2017
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    160
    i know the thread's been dead for like half a year but i'm just chiming in to let people know that the 0.35 update broke the map, now it has trouble loading in (you gotta enter and leave the radial menu to get past the main menu background and get sound), when you do load in you get a faceful of lua errors, and quite a few objects (notably most buildings) don't have collision anymore.
    i doubt this will ever be fixed as the creator hasn't been online since 2020, so unless someone picks up the pieces, seems like this might be the end of generic city.
    shame tbh, made some great memories on this map when i first started playing and i very much liked the RoR-like vibes it had. oh well, it's been a fun ride while it lasted
     
    #114 potwor12, Apr 2, 2025
    Last edited: Apr 2, 2025
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