WIP German Roads

Discussion in 'Terrains, Levels, Maps' started by Flighty20, Oct 12, 2020.

  1. Flighty20

    Flighty20
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    116
    Deutsch/German:

    Hey! Es gibt leider noch nicht so viel zu sehen, aber da ich ein blutiger Anfänger (was den Editor betrifft) wollte ich schon mal die ersten Fortschritte von meiner Map (Deutsche Autobahn) zeigen. Es ist leider nur eine fiktive Map. Hier schon mal ein paar Bilder von der Autobahnraststätte und von der Autobahn selber:

    Englisch/English: (I have tried to translate :D)



    Hi! Sorry but you can see for the first time not so much. But i want to show my first map/progress. You can see a rest stop and the Autobahn (Highway in germany). It's unfortunately a fictional map. Here a few pictures:
    fictional map.
    20201012062741_1.jpg 20201012072444_1.jpg 20201012072438_1.jpg




    Update!:

    DE/GER:
    Da die Map schon fast seit 2 Jahren Entwicklung gibt, hat sich da einiges verändert. Es gibt auch noch sehr vieles zu machen. Ich habe mal hier alles in einer To-Do Liste gepackt, was noch alles gemacht werden soll. Außerdem gibt es auch mal neue Bilder dazu:

    Prioritäten:

    Priorität Hoch
    Priorität Normal
    Priorität Niedrig

    Status:

    = Abgeschlossen
    X = Abgebrochen
    % = Fortschritt

    - Verkehrsinsel

    - Kreisel

    - Autohöfe

    - Tankstellen (50%)

    - Raststätte (50%)

    - Hotels

    - Supermärkte

    - Kirche

    - Feuerwehrwache

    - Weitere Häuser (30%)

    - Baustellen

    - Brücken (60%)

    - Feldwege (30%)

    - Alleen

    - Windräder

    - An Autobahn-Enden ein Loop oder ähnliches bauen Z.B einen Tunnel oder eine Ausfahrt. Der Tunnel führt wieder zum Anfang der Autobahn

    - Notfallspuren

    - Campingplätze

    - Aufpralldämpfer (Autobahn)

    - Lärmschutzwand

    - Leitpfosten

    - Leitplanken

    - Verkehrsbeeinflussung (Tafel hat keine Funktion!)

    - Wechselverkehrszeichen

    - Straßenlaternen für die Autobahn

    - Ampel (60%)

    - Alle Autobahnschilder

    - Plakate und Aktionen gegen Ablenkung im Straßenverkehr

    - Gehwege neben der Landstraße

    - Bushaltestellen

    - Wechselnde Fahrbahnbeläge (45%)

    - Kilometrierung

    - Bahnstrecke (Geplant als Update)

    - KI Straßen (Geplant als Update)

    - Funktionierende Blitzer (Geplant als Update)

    - PBR Texturen (Geplant als Update)

    - A10 fertig bauen

    - A9 fertig bauen

    - B597 fertig bauen

    - Landstraßen fertig bauen (0%)

    - Fluss

    - Besseren Groundcover hinzufügen

    - Vegetation (40%)

    - Statische Fahrzeuge (Parkende Autos, LKWs usw. Kommt als eine andere Version der Map raus)


    EN:
    Since the map has been in development for almost 2 years, there has been a lot of change. There is also still a lot to do. I have packed everything here in a to-do list, what should be done. There are also new pictures:

    Priorities:

    Priority High
    Priority Normal
    Priority Low

    Status:

    = Completed
    X = Cancelled
    % = Progress

    - Traffic island

    - Traffic circles

    - Motorway stations

    - Gas stations (50%)

    - Rest area (50%)

    - hotels

    - supermarkets

    - church

    - Fire station

    - Other houses (30%)

    - Construction sites

    - bridges (60%)

    - Field trails (30%)

    - Avenues

    - Windmills

    - Build a loop or similar at the ends of the highway, e.g. a tunnel or an exit. The tunnel leads back to the
    beginning of the highway


    - Emergency lanes

    - campgrounds

    - Impact absorbers (highway)

    - Noise barrier

    - Delineator

    - Guard rails

    - Traffic control (board has no function!)

    - Variable message signs

    - Road lanterns for the highway

    - Traffic lights (60%)

    - All highway signs

    - Posters and actions against distraction in traffic

    - Sidewalks next to the highway

    - Bus stops

    - Changing road surfaces (45%)

    - Kilometre marking

    - Railroad line (Planned as an update)

    - AI roads (Planned as update)

    - Working speed cameras (Planned as update)

    - PBR textures (Planned as update)

    - Finish A10

    - Finish A9

    - Finish B597

    - Finish building country roads (0%)

    - River

    - Add better ground cover

    - Static vehicles (parked cars, trucks, etc. Comes out as a different version of the map)

    -
    Vegetation (40%)

    Screenshot239.png Screenshot240.png Screenshot241.png Screenshot242.png Screenshot243.png Screenshot244.png Screenshot245.png Screenshot246.png Screenshot247.png Screenshot248.png Screenshot249.png Screenshot250.png Screenshot251.png Screenshot253.png Screenshot254.png Screenshot255.png Screenshot256.png Screenshot257.png Screenshot258.png Screenshot259.png Screenshot260.png Screenshot261.png Screenshot262.png Screenshot263.png Screenshot264.png Screenshot265.png Screenshot266.png Screenshot267.png

    PlanSkizze.png
     
    #1 Flighty20, Oct 12, 2020
    Last edited: Sep 17, 2022
    • Like Like x 51
  2. TheDriver2452

    TheDriver2452
    Expand Collapse

    Joined:
    Apr 21, 2020
    Messages:
    246
    I reckon this could be a pretty cool map. Keep it up!
     
    • Like Like x 2
  3. Flighty20

    Flighty20
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    116
    Deutsch:
    Endlich! Mein erstes Objekt für BeamNG ;)

    English:
    Finally! My first object for BeamNG ;)
     

    Attached Files:

    • 20201015035215_1.jpg
    • Like Like x 6
  4. sashage666

    sashage666
    Expand Collapse

    Joined:
    Jul 6, 2020
    Messages:
    83
    looking good
     
    • Like Like x 1
  5. Flighty20

    Flighty20
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    116
    Thank you :D
     
  6. appesh1

    appesh1
    Expand Collapse

    Joined:
    Aug 19, 2019
    Messages:
    243
    Looks very nice :D

    Did you put collision on it? Since signs are so thin the game engine might not be able to handle collision properly
     
    • Agree Agree x 1
  7. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,123
    I've been waiting for a map like this. Thank you for doing this!
     
    • Agree Agree x 3
  8. Flighty20

    Flighty20
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    116
    No the signs have no collision meshes
    --- Post updated ---
    Yes me too! Bcause of that i am making this map :D
    --- Post updated ---
    I hope the grammar is correct :rolleyes:

    Btw. this is my current Blender project for this map. The textures are not the best because it's W.I.P yet. I'll update it when it's finished. :)
     

    Attached Files:

    • Screenshot42.png
    • Screenshot44.png
    • Like Like x 2
  9. FluppKey

    FluppKey
    Expand Collapse

    Joined:
    Oct 16, 2020
    Messages:
    2
    Sehr geil! Bin schon aufs Ergebnis gespannt. Sowas hätte schon längst seitens BeamNG kommen können :D

    Am Besten in einer limitierten Zone nen Blitzer aufstellen, durch den man ohne Angst durchheizen kann :oops:
     
    • Agree Agree x 2
  10. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    1,385
    This is awesome.
    I think a lot of players, including myself, has been looking forward to an Autobahn map.

    Good luck with the mapping :) Looks fantastic so far.
     
    • Agree Agree x 2
  11. SOUPra

    SOUPra
    Expand Collapse

    Joined:
    Mar 5, 2019
    Messages:
    80
    Wow, this is looking really nice!
     
    • Agree Agree x 2
  12. Flighty20

    Flighty20
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    116
    Das wäre machbar :D
     
    • Like Like x 1
  13. Flighty20

    Flighty20
    Expand Collapse

    Joined:
    Aug 2, 2014
    Messages:
    116
    I'm finally done with the rest area :D

    Here i uploaded a video about that:

     

    Attached Files:

    • 20201019175332_1.jpg
    • Like Like x 6
  14. FluppKey

    FluppKey
    Expand Collapse

    Joined:
    Oct 16, 2020
    Messages:
    2

    Schaut doch schonmal gut aus :)
     
    • Like Like x 1
  15. Chris_NL

    Chris_NL
    Expand Collapse

    Joined:
    Jun 3, 2020
    Messages:
    18
    That looks awesome!
     
    • Like Like x 1
  16. Peterkragger_PL

    Peterkragger_PL
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    174
    I've been waiting for that kind of map since BeamNG was released
     

    Attached Files:

    • Like Like x 1
  17. 1NbaN3

    1NbaN3
    Expand Collapse
    Banned

    Joined:
    Aug 14, 2020
    Messages:
    119
    looking good always need more maps :) you can use eca road edge to make roads look better
     
    • Like Like x 2
  18. Peterkragger_PL

    Peterkragger_PL
    Expand Collapse

    Joined:
    Oct 8, 2016
    Messages:
    174
    IMO you should change the road because autobahn lanes are always separated with a guardrail
     
    • Agree Agree x 1
  19. Torben Klegien

    Torben Klegien
    Expand Collapse

    Joined:
    Jan 6, 2019
    Messages:
    6
    Sehr cool! Freue mich schon richtig!
     
    • Like Like x 1
  20. Nacho Problem

    Nacho Problem
    Expand Collapse

    Joined:
    Nov 2, 2019
    Messages:
    1,459
    Vielversprechend
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice