Released Ghost Town

Discussion in 'Terrains, Levels, Maps' started by schumacher, Oct 8, 2015.

?

Do you think Beamng need a abondoned map like this ?

Poll closed Dec 29, 2015.
  1. Yes

    144 vote(s)
    80.9%
  2. No

    5 vote(s)
    2.8%
  3. Maybe, but Im not sure

    29 vote(s)
    16.3%
  1. DirtGamer301

    DirtGamer301
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    And you should look that they actually lay right on the terrain, not 1 meter higher.
     
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  2. schumacher

    schumacher
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    I got startet to rebuild all the roads and maybe the half of the map is done with new road (new road textures will added soon)..

    - Made them smoother
    -They are not glitchy anymore
    -made them better fitting into other roads
    -made some of it smaller

    screenshot_00012.png screenshot_00013.png screenshot_00014.png

    I also want to say that the performance is most of the time pretty bad , I had to turn off dynamic reflections and some other stuff to get 30-40 fps (i7 5820k, gtx 980) sorry for this , if you have a slow pc. :(
     
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  3. Firepower

    Firepower
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    30-40 fps in 1080p ? Ugh yeah it's low, especially for the Pc you have :(
    Anyway I like how it's coming together :D
     
  4. schumacher

    schumacher
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    So I have to say , that I have some fps Killers in the map like HQ textures on buildings , the fog and some General things..
     
  5. DoullPepper

    DoullPepper
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    BeamNG Team

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    Huuummm Hummmm... Have you done distant terrain models of your buildings.... I have seen your models, they are complex, if you don't have a distant render of them, there is a cumul of polygons not possible to render.... If you have 30-40fps with your gtx980 forget to post your map like that... :(
    I think hd textures are not the main problem.
     
  6. schumacher

    schumacher
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    so how can I set render distant?
     
  7. DoullPepper

    DoullPepper
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    BeamNG Team

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    Urgg... :D :confused:, you must find a tuto... You work on sketchup? I just know on blender, and it's long to explain...
     
  8. schumacher

    schumacher
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    okay xD, I try to find a tut for this, but thanks for the tip :D
     
  9. DoullPepper

    DoullPepper
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    BeamNG Team

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    Good Luck!
     
  10. schumacher

    schumacher
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    so I scaled down the visible distance now .. its a little bit better but I think, that I will give 2 versions of the map, the first one will be with all objects for high end pcs like mine and the 2. upload is for slow pcs ( there I will just remove Fps killer buildings (the old factory and a selfmade house ) If I remove those 2 things I get 90 % of the map over 60 fps so this should be better for slow pc's :D
     
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  11. DoullPepper

    DoullPepper
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    BeamNG Team

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    In some models it may have construction faults ( some unnecessary polygons, unvisible or other kind of things who brake the 3D engine ) , for example on blender there are some tools who simplify object and clean them. It is very interresting to use because after you can put more complex structure without brake 3D engine...:)
     
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  12. schumacher

    schumacher
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    so I checkt the factory in blender and I thought : Uhh that are so many polygons, now I know why there are so low fps .. but if I can find a tut for lowering the polygons would help me alot ..:)
     
  13. Acrain7

    Acrain7
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    I saw that someone had a beta release of this map... am I next :D
     
  14. schumacher

    schumacher
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    Estimated Release Date : 24.12.2015

    Some bugs have to be fixed and a trailer have to be recorded.. :)
     
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  15. Acrain7

    Acrain7
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    u should use the beater covet for the trailer
     
  16. schumacher

    schumacher
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    I used the Covet with tust for it :)
     
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  17. schumacher

    schumacher
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    The Trailer is uploading to youtube right now and I think the map will be released at 3 o clock (german time) :D
     
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  18. schumacher

    schumacher
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    Map is released, enjoy it :) and by the way : MERRY CHRISTMAS !!

    20151220_173006.jpg
     
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  19. Firepower

    Firepower
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    Merry christmas to you too :D
     
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  20. bobby_boulgat

    bobby_boulgat
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    [QUOTE="schumacher
    Edit: Sorry, I have to upload it to mediafire because Beamng gave me an error , I think the file was too large ..[/QUOTE]

    I have had the same problem. yes your are file is too big. the limit size of the .zip is somewhere between 303 and 247mo. (so, 250mo? i don't know). So, certainnly impossible to upload normally a such map as the your.
    congratulation for your job !
     
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