1. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice

WIP Beta released Ghost's River 1.0

Unfinished

  1. Ghost187

    Ghost187
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    413
    the water will be redone anyway in the coming update... with a little surprise. finishing this map will be the last thing ill do before i go.
    stay tuned.
     
  2. davidinark

    davidinark
    Expand Collapse

    Joined:
    Jan 9, 2016
    Messages:
    118
    I think this place is haunted! Weirdness abounds:
     
    • Like Like x 2
  3. Ghost187

    Ghost187
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    413
    i tried something today...
     
  4. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    609
    Very interesting! I wonder how you do that...:confused:
     
  5. The Shotty

    The Shotty
    Expand Collapse

    Joined:
    Mar 15, 2014
    Messages:
    1,384
    Either he made the terrain under the water a material like mud that emits particles, or he used the same technique that the devs used in the ETK Centre. Or it's not, then idk
     
  6. Ghost187

    Ghost187
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    413
    hi, terrain-block + tweaked particle-material from the wet spots on ETK Experience Center.:cool:
    i dont know if i will include it in the repo version . if not ill post a version including it just for fun.
     
    • Like Like x 1
    • Informative Informative x 1
  7. NeonUFO

    NeonUFO
    Expand Collapse

    Joined:
    Apr 9, 2017
    Messages:
    5
    I went into the world editor to investigate the frame drops and when i deleted the 2 bridges the frames went back to normal.
    Clarifications: 1. I'm not saying this will work for everyone, it just worked for me and could work for you; 2. I'm not saying you should go into world editor and delete the bridges just to play the map smoothly, im just saying this as reference; 3. I am not a beam ng mod builder, scripter, editor, etc.
     
    • Informative Informative x 1
  8. Tesla66

    Tesla66
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    822
    Forgive me for asking, but where are you going. Do you mean go as in leave BeamNG or are you going on a trip/moving
     
  9. Ghost187

    Ghost187
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    413
    im just not making stuff on this engine anymore. ...at least for a while;)
     
    • Informative Informative x 1
  10. Tesla66

    Tesla66
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    822
    thanks
     
    • Agree Agree x 1
  11. Ghost187

    Ghost187
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    413
    update is slowly coming along...
    screenshot_00035.png

    -remodeled everything from scratch
    -added electric towers
    -added 3rd bridge
    -working fences
    -added surrounding terrain
    -added watersplash effect
    -improved textures (wip)

    Fps are drasticaly improved, im getting average 50-59,9.

    but theres still a lot to do...
     
    • Like Like x 2
  12. Soraka30cmMOLE

    Soraka30cmMOLE
    Expand Collapse

    Joined:
    May 29, 2017
    Messages:
    8

    Hey,you can make AI supp to this map? plsss, i love the map btw
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice