Re: Golf Cart BETA V1.0 I would love to have this Golf Cart to have the insane grip of an F1 car but also be controllable too lol
Re: Golf Cart BETA V1.0 So far I'm liking it, mostly the OCD attention to detail on all of the little things in the cart. Aside from the already noted issues, my only suggestion would be to fix a few flipped/nonexistant normals on the back of the wheels when they fall off. Otherwise it's a great vehicle! Great to gave something light enough to not care whether or not it's flipping gravity the bird from the ceiling while not having an overpowered drivetrain and still looking like a cohesive vehicle in the process.
Re: Golf Cart BETA V1.0 awesome could you make a few F1 cars as well maybe the Williams FW16 with the race spec engine in it as well...sorry that a tad off topic lol
Re: Golf Cart BETA V1.0 I really like how flimsy the roof is. It looks pretty realisitc, based on the many youtube videos of dumbasses flipping golf carts that i have seen. Oh, and one suggestion I have is: golfcarts flip before they slide. I speak here from personal experience. It'd be great if you lifted the center of gravity a little bit. I really like everything else though.
Re: Golf Cart BETA V1.0 I can't say I agree. The center of mass for a golf cart is at the lowest possible point, under the bench seat maybe 6 inches off the ground. I've messed around in a lot of golf carts, and for a while abused my grandparents golf carts in many silly ways. They drift, donuts, slide. If there's one thing they do not do easily, it's flip. This is all depending on the surface though. I'm also currently working on getting the suspension perfect for him, and to do this the center of gravity actually has to be moved down. I have it pretty close to great, it just flips to easily.
Re: Golf Cart BETA V1.0 Although the suspension could be better, I find the overall vehicle handling really fun as it is. It doesn't seem unrealistic. I don't think change is really all that necessary. I do find it seems to just bounce off of walls without any severe damage when going at full speed, but I think this might just be because full speed still equates to about no speed Smash into it full speed with a covet and it seems to be nicely totalled so I dont think the cart is actually overly tough, it is probably like I thought just being low speed impacts. Definitely one of the coolest mods.
Re: Golf Cart BETA V1.1 (NEW!) NEW UPDATE! V1.1 ChangeLog: V.1.1 - Skull toy is now detachable ( more stable ) - steering and suspension has been significantly improved. ( Thx SleepyPickup for suspension ) - tie rod significantly improved - Front suspension is now functional - several adjustment on Nodes and Beams - Adding multiple collision triangle - texture rework - overall cleaning - the weight and center of gravity has been redone
Re: Golf Cart BETA V1.1 still not sporty...although 41mph aint too bad I would expect something on the far side of 80mph to be sporty..haha who am I kidding ITS AWESOME!
Re: Golf Cart BETA V1.1 This tends to happen after a hard landing. Similar to what the offroad D15 used to do. I'm unsure how Gabe fixed it, but maybe you could ask him or look around the truck's jbeam and see if you can implement the idea into the cart. Loving the improved suspension and weight distribution btw.
Re: Golf Cart BETA V1.1 I have edited the gearbox so it has an 8 speed sport box and I think...it needs 4WD to control the power...
Re: Golf Cart BETA V1.1 Anyone else having problems with the cart sticking to other cars like molasses if they hit at over 15 mph? Although maybe it's just me (the moonhawk's hind end does the same thing here). Other than that, it's loads of fun to crash, I just wish I could organize a demo derby without all the participants trying desperately to pull themselves apart.
Re: Golf Cart BETA V1.1 Just an idea for the cart, maybe one of the ones that the people that pick up the balls on the driving range use. (imported from here)
Re: Golf Cart BETA V1.1 Just add some bounded beams between the rear wheel and somewhere above it on the body/frame, with 0 spring and damp, but a high limitSpring and limitDamp, and set the short bound to something like 0.5 or whatever keeps the rear wheels from inverting. Long bound should be something that doesn't hinder suspension travel, so 0.5 or 1 ish.
Re: Golf Cart BETA V1.1 I have been trying to get an Limited Slip Diff to work on this car model and I simply cannot do it...its annoying...I mean is there any way to do it..
Re: Golf Cart BETA V1.1 Enjoying the new update very much! only issue I've found so far (aside from the rear suspension thing) is that the front steering/suspension seems to deform way too easily, with a tendency for the wheels to turn inward towards the center of the cart.
Re: Golf Cart BETA V1.1 It was slightly complicated to add a front diff. Would you like my edited files? 300HP AWD drift cart? lol