Sorry for taking so long. If installed correctly you shouldnt even have a albeta file. The folders inside the zip should all be found in the Documents/Beamng.drive folder. So, since i have less time to continue this im posting the core files, without a preset and without modified levels files. This zip contains all the postfx fixes/mods: All the Postfx window fixes Working tonemapping -Adjusted the code so that it makes bright sources brighter faster than before, when it seem to makes dark sources darker quicker than bright sources HQ SSAO so that it looks a ton better, especially under vehicles Fixed bloom position a few steps (compared to earlier fix it can now have a negative MEAN value which finally lets you center bloom completely on bloom source) Some DOF fixes, for example -DOF is effected by visible distance in maps, Im using between 4000-8000 and that also gives you smoother dof curves so that you dont have a visible edge where its either DOF or not DOF Working Minimum Luminance which has a very positive impact of setting bloom, tonemapping and so on Working White cutoff so that you can make things overblown bright, cause extra contrast along with Tonemapping Adjusted scales for many PostFx settings so that they are more userfriendly (example. Bright pass threshold) Multiflare Lensflare fix, have to be chosen in the map settings (called BeamNGLensflare1 or something like that) Probably more things ive forgotten The files in this zip is meant to be extracted into you Documents/Beamng.drive-folder, see attached pic. I thought id do this before the devs release their lighting updates, since these dont effect lighting, only PostFx and Lensflares. That way my level settings wont clash with their work. Looksl ike im out of business when they release the lighting update, also looks like bloom has been sorted/changed/updated judging by the vid of the D15 so might not need any of these in the future. Anyways, im glad ive had the time to contribute to the community in ways that i find boosts BeamNG where it thought it lacked.