Gridmap Revamp

Discussion in 'Ideas and Suggestions' started by Leeloo, Feb 12, 2021.

  1. RussianJuice

    RussianJuice
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    Dyno, little town scenery, proper crash test environment type of thing, little rock crawling areas, speed trap in the outside area, Change the cylinders around , maybe make a snowy trail or ice rink (a snowy map based on something like wisconsin would also be cool, a big ski jump and a small race circuit with timers etc, I think these would add a lot of testing and variation to the map. :)
     
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  2. Pustelnik69

    Pustelnik69
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    I'd like to see a drag strip
     
    • Agree Agree x 3
  3. mrsmash

    mrsmash
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    crash test components
     
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  4. Zero

    Zero
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    I think some sort of small 4x4/AWD test track would be nice.
    Including the same type of suspension testing as what @ThatCarGuyDownTheStreet posted, but also steep hills. Perhaps both an asphalt and a dirt version.
    Would also be great for testing hill descent assist/control (if it'll ever become a feature.)

    For the steep hill testing, I am thinking something like this:



    More media for inspiration:


     
    • Agree Agree x 29
  5. Josh Grindheim

    Josh Grindheim
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    I'd suggest keeping the current tracks how they are (both Sky Curves and the High Speed Loop), but with updated textures and/or detail. It would also be cool to see the map laid-out more in categorized sections as opposed to the random placement that everything is now (suspension and handling area, destruction area, stunts and crawling, etc.). Lastly, this one's obvious but I'd still like to make sure it gets included: At the end of the day, it would still be nice if Gridmap was a great area for testing nearly every aspect of a vehicle without being too complex. (And yes, even the infinite outside area is great for testing top speed.)
     
    • Agree Agree x 4
  6. LJ74

    LJ74
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    Handling circuit like the one on the automation map
    Drift track like the WCUSA parking lot track
    Small dirt/rally circuit
    More of these jumps but all the sizes in between and not just the one small one big
    upload_2021-2-13_7-0-20.png
    Sloped versions of the surface strips
    Tiny ramp here so if you want to you can roll your car for the cinematic camera
    upload_2021-2-13_7-1-59.png
    More offroad stuff/much bigger cave than the current one
    Long dirt cave like the utah mineshafts for driving fast through
    Longer wider dragstrip surface, maybe just longer wider all surface strips
     
    • Agree Agree x 5
  7. MultiGamerClub

    MultiGamerClub
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    "Tunnels" ;)
     
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  8. Stance_Nation720

    Stance_Nation720
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    Maybe something for official crash testing building?
     
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  9. SuperShep1

    SuperShep1
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    idk, a mini daytona style loop for racing pigeons
     
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  10. rob_01

    rob_01
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    A big ramp with angles marked on it upto 90 degrees
     
    • Agree Agree x 1
  11. xuey-s

    xuey-s
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    Drag Strip and Crash Test Facility!
     
    • Agree Agree x 4
  12. bradlylewis22

    bradlylewis22
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    some areas for more different vehicles, we have an offroad space and a track etc but what about a small drift track a small drag track etc added to the grid map
     
    • Agree Agree x 2
  13. NOCARGO

    NOCARGO
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    Wow this thread has spawned a multiple of great suggestions in no time !
    So my proposition is to fork the grid map into two grid maps (just duplicate it) and take one into one direction and the other into the other one :)
    A mass of possibilities !
     
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  14. DIFFERENT GAMER

    DIFFERENT GAMER
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    We understand that everything we would like to see in the Gridmap would be pretty difficult to run by many users PCs. Here's my solution, if it is possible to leave current Gridmap as standard, but add newer Gridmap with many added features as Advanced Gripdmap option, so the user won't have any problem playing in this map, but if they want more features they won't be limited.
     
    • Agree Agree x 5
  15. Blue Bird Gaming

    Blue Bird Gaming
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    Maybe a derby arena with pitfalls and taller ramps for jumping cars off of. Also a mock up road course with straights, curves, hills, intersections, a turning circle and maybe like some people mentioned earlier a short highway section extending outside the walls. This could also give the bus routes some purpose since the stops could now be on the road course.
     
  16. SuperShep1

    SuperShep1
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    small g-force test loop made with prepped asphalt for ultimate grip
     
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  17. JunkyardGod

    JunkyardGod
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    Dec 9, 2013
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    Rollover material, something to reliably cause medium to high speed multiple rollovers and an high grip surface to really grip on the rolling car.

    Like usually seen in gravel traps and grass in real racing.

    Example of a perfectly executed barrel roll here:

     
    • Agree Agree x 1
  18. Agent_Y

    Agent_Y
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    Giant massive car ski jump ramp, high speed downhill obstacle courses, crazy ramps at weird angles, a huge pit to throw cars into so they get flattened, and better AI support
     
    • Agree Agree x 2
  19. Dead_Mouse

    Dead_Mouse
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    I want to be a lot like og maps and not like the newer good looking ones. I miss the og maps
     
    • Agree Agree x 1
  20. DOUGL4S1

    DOUGL4S1
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    Bring back the OG bilboard near spawn.
     
    • Agree Agree x 25
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