0.93 Released! Changelog: AI paths in Portland Fixed #6 by @DAYTONAAAAA Fixed #7 by @DAYTONAAAAA Fixed model and texture glitches Improved LODs in Portland Adjusted LOD distances in Portland Lights in tunnels now glow If this is still relevant, I think waypoints are the way to go. No terrain or roads necessary, just waypoints and a map.json file in the levels root folder. The junctions are quite limited, but that might also apply to the classic path creating method, I don't know. I wrote a python script to generate the map.json code blocks, respecting a node1, node2, node3 etc. node naming pattern, so I don't have to write them myself.