But GTA has nothing to do with realistic crashes :S I don't understand why you get disappointed by that. I'd be disappointed if GTA V had the same physics realism as in BeamNG, because only having 3-4 cars in a huge city wouldn't look realistic to me.
I only ever played it to crash cars around it's open world, so when I found Drive which allows me to crash cars better, and the world is limitless (because we can edit and create our own), it pretty much took it's place for me, since that's all I ever saw in GTA. Don't get me wrong, I will probably end up buying GTA 5 because it did have some interesting selling points beyond crashing cars, and a story that I could care less about.
Money. That's why. They will sell you 1 for your current gen and they are banking you will buy another for your new gen console and/or one for your pc when they come out. They timed this release for exactly that reason.
i don't see any explosion in the trailer. and the explosion itself looks photoshopped. noticed how it cuts through the ground, leaving an flat area. Rockstar prevented this after gta sa. also, why are the cars in the middle in the road if its so a two lined road?
I just bought an xbox 360 E (new slim in xbox one design) just to play gta5. Thats like 300€ for one game.
For a minute I thought this thread was going to be yet another "CAN YOU PLZ PLZ PLZ ADD THESE PHYSICS TO GTA5". XD
1. It's a new screenshot, not a capture from the trailer. The explosion is "there", it's not fake. 2. The explosions still cut through the ground because that's a DirectX9 limitation. The Xbox 360 and PS3 are still at that level of technology, remember. 3. They're in the middle because it's a police chase.