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Discussion in 'Terrains, Levels, Maps' started by Gamergull, Aug 19, 2018.
V1.0 is coming! Pic here is a WIP. I need some kind of building here...
You have plans to add ETK driving center building there?
I would guess you have plans to have building on that edge, maybe, this kind would be tad small, but ETK building might be size appropriate for the parking lot
New race scenario. This one is a bit of a challenge! I set the AI aggression to higher than normal, but I had to compensate with a few speed mod triggers. It works!
Tip: use different agression in different turns.
For example stright lines you can use 2.0 aggression and set speed to 500km/h mode: Set.. During a turn adjust aggression to just not crash. At turn exit adjust aggression and high speed back again.
My experience is that speed mode: set can get faster than mode:none. I tested in an oval track
New feature: map based achievements! There are 42 in total to complete; some of them are in freeroam, and the rest are in scenarios. A few of them are nice & easy, but there are a bunch of possibly frustrating ones to complete. I'm thinking of some kind of reward if you complete them all legit!
Map release is pretty soon now .
Really happy to see how much these ai triggers are being used! Map looks great dude!!
Yes that was some awesome work you did, i use them in most of my videos now,
And nice map gull, looking forward to trying it out
Map complete! Back to traffic scripting I go.
I recommend playing through all the scenarios. Most of them are challenging yet rewarding. If you really wanna turn up the heat, try beating my finish times!
Race 1 - Main Road - 2:16.57
Race 2 - Leisure Road - 2:07.68
Race 3 - Ridge Raid - 3:08.20
Race 4 - Inertia - 1:52.53
Speeding Away - 0:30.00
Two Much to Handle - 2:54.03
Trailer Takedowns - 2:53.50
Rough & Rocky - 2:57.56
Rapid Delivery - 1:28.45
What Goes Around, Comes Around - 3:55.63
kinda found an exploit.
(got the acvement for going over 200KPH when i was using the recover vechicle key. it seems like the mod detects the car moving when it's recovering back to a previous place)
Ah, bugger. A similar thing happens in Traffic Tool near police. I did an extra comparison to try to prevent that, but looks like it failed.
Anyhow, there's several ways to cheat for other achievements, but I'll let them slide. Bonus points for using creative loopholes!
The Achievements dont work in 0.16
Hmm, at all? Any errors? Seems to be ok on my end, but it's possible that something got screwed up.
I have to do an update anyways, a few textures started Z-fighting. Fun stuff.
Man oh man was that intense! Discovered the map two weeks ago, I am a completionist so I went after all the achievments and got them done just now (so the achievment system does work, even in 0.17). I´d say the biggest headscratch was "Around the Rock" - spent 3 hours in total figuring that out. I´ve been waiting for the time of opponent racing and these were really challenging, especially the one with Miramar´s. GamerGull - you´re an asset to this community and BeamNG!
Btw, the racing AI got messed up with the new 0.17 update, luckily had done the races before that came out, but I hope you can update it for others to enjoy.
Sorry for the bump.
Thanks so much for the comment! I'll look into that right now. I have to fix broken textures anyways (dumb mistake), so expect an update in the next few days. And yeah, the achievements thing was fun to make; I'll use it in my next map, if it ever gets worked on, haha.