WIP Harlow's Monster Trucks

Discussion in 'Land' started by TrilbyHarlow, Sep 15, 2013.

  1. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    But PENDA was amazingly good. And racing under FELD's banner is the same old shite over and over again with no serious presentation or regard for monsters as racing machines

    Oh, and speaking of such awful handling of monster trucks, spiderman's textured. As usual, click for 3d preview

    (View in 3D)

    (imported from here)
     
  2. Dr.pain

    Dr.pain
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    163
    Beautiful!! wishes as little worry with the work dude! :) I can not wait for a proper monster truck :)
     
  3. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    Decided to do a custom truck for a change

    (View in 3D)

    (imported from here)

    It's called blizzard, i couldn't think of a way to make text fit in but i think it looks better without a name anyway.
     
  4. Dr.pain

    Dr.pain
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    163
    when will it be released? :-( :)
     
  5. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    there's no nodebeaming tools, so whenever the hell those and the prop placing UI thing get released

    - - - Updated - - -

    Monster Mutt/Hulk

    (View in 3D)

    (imported from here)

    The ears need work. They need the little band holding them down, and i don't know how to do them, since i doubt they'll get a nodebeam. So i guess i'll just flop them down the sides using a physics sim in blender.

    No hinge for the roof flap, no hinges on the boot lid, no clasp holding that down and no mechanism for the tounge, which is also too high. i'll sort that in the morning
     
  6. aman1127

    aman1127
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    156
    I just dled ROR to play with some trucks and I must say that having no damage took away from the whole experience. Sick air with no broken suspension? No cars to crunch? Cmon! I really cant wait for your release
     
  7. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Its called notepad or DriveEditor or some other text editor (my favourite is actually nano)
     
  8. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    Monster Mutt Dalmation (View in 3D)

    (imported from here)

    Monster mutt's done
     
  9. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    Et tu brute?

    Brutus (View in 3D)

    (imported from here)

    I think i'm the dog king. I've done the mutts, brutus and blizzard.

    werid
     
  10. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    Monster Mutt Rotty (View in 3D)

    (imported from here)

    Mutt Rotty. A friend painted the fur for me, rest is all my hand
     
  11. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
  12. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    Anything happening with these in-game? The poly count isn't very well suited so if you do decide to port them in then reduce it a bit :p
     
  13. D0ntstare

    D0ntstare
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    41
    I have to agree, you do alot of work on these awesome trucks, but where does it all go? I presume you make them for some kind of portfolio for potential employers?
     
  14. aman1127

    aman1127
    Expand Collapse

    Joined:
    Aug 6, 2013
    Messages:
    156
    They're coming to the game, crucial updates from the devs need to happen first

    Sent from my HTCONE using Tapatalk
     
  15. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,779
    Aw this looks so cool I just hope it isnt going to make my XFX HD5770 Struggle when doing this I want this to be a good mod it looks so far to be awesome I cannot wait for it to be released..
     
  16. RockCrwlr

    RockCrwlr
    Expand Collapse

    Joined:
    Jan 30, 2013
    Messages:
    39
    It's both portfolio and waiting for a UI update with node beaming tools. As for the poly count, that's just what he does, about half of them are useless for a game but look great when rendering.
     
  17. Glenni91

    Glenni91
    Expand Collapse

    Joined:
    Aug 28, 2013
    Messages:
    78
    A lot of people model this way, make it high poly, and then texture bake a lot of detail later on, on a lower detail version of the model.
     
  18. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    Basically what rock and this last guy said are bang on. I'll get working on a monster truck nodebeam when the BeamNG wombles want me to. I've said it before and i'll say it again, releasing a user content based game without any tools for users to create content is fucking suicide. And honestly i wouldn't be surprised if it killed BeamNG outright. It's already done a lot of damage, and continuing to not release it is just salting the wound, pouring in some sewage water and then twisting the knife for good measure.


    And all my models are subsurf, which is essentially autoIK for modelling. And because of this, i can adjust the polycount easily. I've mostly just posted bake models, for baking really good shadows and normals to the lower poly mesh 'underneath'. 80% of models in retail games do exactly that, especially on organic and soft surface models. I'm willing to bet 95% of character models are sculpted in zbrush/mudbox/whatever with polycounts in the millions, and then gradually whittled down to maybe a few thousand. Likewise with my models, i know that even with fully 3d body bolts and edge seams and accurate door assembly and all that crap, Digger sits at almost exactly 9,000 triangles. Which is actually less than most frames i've seen. Likewise wrecking crew sits at 5k, brutus actually is only 4k somehow, and so on and so on. I can be expedient when i want, but when i test the meshes in ROR i go with subsurf level 2 just because i can.
     
    #38 TrilbyHarlow, Nov 4, 2013
    Last edited: Nov 4, 2013
  19. TrilbyHarlow

    TrilbyHarlow
    Expand Collapse

    Joined:
    Jul 8, 2013
    Messages:
    68
    And while we wait for tools, have a thing i made for a laugh.



    Harlow's Custom Van Body (View in 3D)

    (imported from here)

    I'd like some feedback on it, since it's a pretty rough draft right now. So yeah, fire away
     
  20. SleepyPickup

    SleepyPickup
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    441
    It also doesn't help that every user created item is almost instantly stolen and put on some foreign site for all the world to download.

    As for your van, dude it looks awesome. I love all the downward slopes and pointed edges, just looking at it I get an 'angry face' feel from it's body. Looks evil really, I love it.

    Any plans to do 'Maximum Destruction'? Out of all of them, I kinda like his body the best. If it was flat olive drab, it would look very military. He also tends to put on the best show for his fans.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice