HELP! How do I export vehicles from beamng to blender?

Discussion in 'Programming' started by TheodoreB, Nov 19, 2020.

  1. TheodoreB

    TheodoreB
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    Joined:
    Oct 10, 2020
    Messages:
    4
    I have been trying to make another body for the bluebuck where it is a pickup, now I want to know how do I get the files changed or find the files so I can put them in Blender? Or how do I import files into blender from beamng drive it would also be helpful knowing how to put it back into the game.
     
  2. Opteryx

    Opteryx
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    Joined:
    Aug 25, 2020
    Messages:
    209
    You need to go into your /steamapps/ directory, which contains files that make the game run, and go into content>vehichles Find bluebuck.zip. Unzip it to the folder and make sure you didn't delete the bluebuck.zip. Find the .DAE file and go into blender. You cant open .dae files in blender, you have to import a Collada Default (dae) in it. Once it is imported, you are ready to go. (Texture locations will not be saved as it is an imported file)
     
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