help

Discussion in 'Content Creation' started by v_s, Jan 9, 2018.

  1. v_s

    v_s
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    Joined:
    Mar 22, 2017
    Messages:
    92
    so the problem is when i turn hard the jbeam is moving
    its not attached to the model how can i fix it?
     
  2. v_s

    v_s
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    Joined:
    Mar 22, 2017
    Messages:
    92
    anybody?
     
  3. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Need more info, are you building a mod?

    In case you are, this is how you bind mesh to nodes:
    "flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],

    Notice that group there, it means node group.

    For example I have this
    ["t-series_offroad_fuel_tank_fufsgfen", ["semi_offroad_fueltank"],[],{"pos":{"x":0.0, "y":0.0, "z":0.0}}],

    So my mesh is that first one and my nodegroup is semi_offroad_fueltank.

    Then in nodes section I have to have
    //--Nodes--

    "nodes":[

    ["id", "posX", "posY", "posZ"],
    {"group":"semi_offroad_fueltank"},

    So that flexbody section can work I have to create node group for it to attach to.

    Then you have model and nodes together.

    However whole part with all nodes and beams needs to be attached to car, so you need some extra beams that connect your part to car, this can be another possible issue you are facing.

    So you need to find some nodes from vehicle, some nodes from your own part and make beams between those to keep it attached.

    With so little information you provided I can't be certain which of the issues it could be you are facing, or if it is something completely different, but hopefully this helps bit forward?
     
  4. v_s

    v_s
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    Joined:
    Mar 22, 2017
    Messages:
    92
    thanks for the info
    basically when i press ctrl+t and i turn the car and do donuts and stuff i can see the jbeam moving
    its an unmodified ETK I jbeam
    and sorry for bad english
     
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