so the problem is when i turn hard the jbeam is moving its not attached to the model how can i fix it?
Need more info, are you building a mod? In case you are, this is how you bind mesh to nodes: "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], Notice that group there, it means node group. For example I have this ["t-series_offroad_fuel_tank_fufsgfen", ["semi_offroad_fueltank"],[],{"pos":{"x":0.0, "y":0.0, "z":0.0}}], So my mesh is that first one and my nodegroup is semi_offroad_fueltank. Then in nodes section I have to have //--Nodes-- "nodes":[ ["id", "posX", "posY", "posZ"], {"group":"semi_offroad_fueltank"}, So that flexbody section can work I have to create node group for it to attach to. Then you have model and nodes together. However whole part with all nodes and beams needs to be attached to car, so you need some extra beams that connect your part to car, this can be another possible issue you are facing. So you need to find some nodes from vehicle, some nodes from your own part and make beams between those to keep it attached. With so little information you provided I can't be certain which of the issues it could be you are facing, or if it is something completely different, but hopefully this helps bit forward?
thanks for the info basically when i press ctrl+t and i turn the car and do donuts and stuff i can see the jbeam moving its an unmodified ETK I jbeam and sorry for bad english