WIP Beta released Hirochi NSB "Aero" (based on Isuzu Erga/Hino Blue Ribbon) 1.05

A standart Japanese city bus.

  1. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    Dashboard progress (not sure about some warning lights, but I barely find any informations about it)
    upload_2023-7-31_19-32-46.png upload_2023-7-31_19-33-15.png

    Also Clarions things (lore-friendly versions in progress)
    Not sure what all kanjis here is correct (language issue(Japanese is not my main language))
    upload_2023-7-31_19-34-13.png
    upload_2023-7-31_19-34-32.png
     
    • Like Like x 20
  2. えすつーけー/S2K

    えすつーけー/S2K
    Expand Collapse

    Joined:
    Oct 27, 2022
    Messages:
    43
    Excellent!
    I wrote down the part where the Japanese is a little strange. Just copy and paste the following characters to make it correct.
    x2sdlwko.png

    A→ラジオ
    B→マイク音量
    C→ガイド/ 引 客席 (In fact, the character "引" is inside the square frame as explained in the image)
    D→引 音質
    E→前後バランス

    The places that need to be fixed are written in the image.
    Good luck!
     
    • Like Like x 10
  3. Blue Bird Gaming

    Blue Bird Gaming
    Expand Collapse

    Joined:
    Feb 2, 2021
    Messages:
    1,672
    Maybe for the lore friendly brand of the radio could be SERIF (the brand of the old tv prop). Just spawn a tv prop to see how their logo looks like.
     
  4. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    Finally. Textures is complete. JBEAM is next.
    upload_2023-8-12_16-20-27.png upload_2023-8-12_16-20-54.png upload_2023-8-12_16-26-13.png

    And bonus renders.
    render2.png render3.png render4.png
     
    • Like Like x 28
  5. epicscy

    epicscy
    Expand Collapse

    Joined:
    Jan 24, 2023
    Messages:
    11
    • Agree Agree x 1
  6. proudengineer

    proudengineer
    Expand Collapse

    Joined:
    Mar 21, 2020
    Messages:
    83
    An epic piece of work is incoming
     
    • Agree Agree x 1
  7. KevIcon

    KevIcon
    Expand Collapse

    Joined:
    Feb 16, 2020
    Messages:
    486
    I'm in love
     
    • Agree Agree x 2
  8. Blue Bird Gaming

    Blue Bird Gaming
    Expand Collapse

    Joined:
    Feb 2, 2021
    Messages:
    1,672
  9. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    More progress.

    Good news - JBEAM is exist. Bad news - model deformation is bad (mostly model issue).

    screenshot_2023-08-31_18-26-50.png screenshot_2023-08-31_18-29-03.png screenshot_2023-08-31_18-29-33.png
     
    • Like Like x 18
  10. proudengineer

    proudengineer
    Expand Collapse

    Joined:
    Mar 21, 2020
    Messages:
    83
    I really wonder how could it be bad?
     
  11. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    Smth like this.
    upload_2023-9-1_11-9-29.png upload_2023-9-1_11-10-31.png
     
    • Like Like x 6
    • Agree Agree x 1
  12. KevIcon

    KevIcon
    Expand Collapse

    Joined:
    Feb 16, 2020
    Messages:
    486
    Not as bad as I thought, you just started doing Jbeams like almost 3 weeks ago so I say this isn't too bad
     
    • Agree Agree x 2
  13. SSRG

    SSRG
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    4,332
    • Agree Agree x 1
  14. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Seems to be caused by inconsistent polyflow and topology combined with wrong separation of faces, and maybe a Jbeam issue of not uniform node density on top of that
     
    • Like Like x 2
    • Agree Agree x 1
  15. proudengineer

    proudengineer
    Expand Collapse

    Joined:
    Mar 21, 2020
    Messages:
    83
  16. SSRG

    SSRG
    Expand Collapse

    Joined:
    Jun 17, 2023
    Messages:
    4,332
    Doth thou not see the spikes?
    Meshes with somewhat inaccurate jbeams tend to have these spikes on deformation, and the current jbeam is propably from the Wentward and not edited yet, which may be what’s causing this. Spikes are notoriously known to appear on low quality mods aka meshslaps, which the mod you could maybe currently count as (if my theory about the placeholder Wentward jbeam is correct), but it’s far from finished, so
    Oh wait this is a bit too long isn’t it…
    oops
     
  17. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    Mostly Jbeam issue, because for some reason I removed some nodes in front roof part (found it only now) and add misplaced (I rewrite it all later).

    To be honest - model is very broken itself (at least in optimization).
     
    • Like Like x 1
  18. JNR231

    JNR231
    Expand Collapse

    Joined:
    Feb 9, 2021
    Messages:
    174
    Some progress in openable parts and head/rear lights.
    screenshot_2023-09-11_18-03-32.png screenshot_2023-09-11_18-04-34.png
    And glowmaps (not final view).
    screenshot_2023-09-11_18-03-56.png screenshot_2023-09-11_18-04-11.png
     
    • Like Like x 17
    • Agree Agree x 1
  19. DerNiloy

    DerNiloy
    Expand Collapse

    Joined:
    Aug 23, 2022
    Messages:
    204
    • Agree Agree x 1
  20. Grid-net Gaming

    Grid-net Gaming
    Expand Collapse

    Joined:
    Apr 29, 2018
    Messages:
    217
    i love how this is coming along!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice