Holes in body mesh

Discussion in 'Content Creation' started by u wot m8?, Aug 28, 2020.

  1. u wot m8?

    u wot m8?
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    Joined:
    Apr 25, 2019
    Messages:
    14
    I'm working on an Automation mod and so far everything went fine until now...
    After editing the mesh weird holes appear on the in-game model. It looks fine in Blender, but in Beam.ng it's like swiss cheese. They go away if I mess with the affected vertices, but as soon as i fix them new ones appear.
    I have a suspicion that they are the holes Automation makes in place of fixtures so that the body doesn't interfere with them.
    Now, i have a few questions:
    - Am I able to "patch up" the holes by editing the jbeam or materials.cs?
    - If not, are there any other ways I can fix them?
     

    Attached Files:

    • screenshot_2020-08-28_21-26-37.png
    • holesincar2.jpg
    • screenshot_2020-08-28_21-26-57.png
    • holesincar1.jpg
  2. LucasBE

    LucasBE
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    Joined:
    Mar 22, 2015
    Messages:
    2,481
    those are materials issues
    if you properly unwrap your mesh and have proper materials without the fixtures they'll go away
     
    • Like Like x 1
  3. u wot m8?

    u wot m8?
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    Joined:
    Apr 25, 2019
    Messages:
    14
    Okay, I've managed to fix it by removing the opacity map location in the materials.cs, so that now it says "vehicles/common/null.dds". I'm not sure if it won't mess up further mod development, but I'll see. Thanks for the help!
     
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