I'm working on an Automation mod and so far everything went fine until now... After editing the mesh weird holes appear on the in-game model. It looks fine in Blender, but in Beam.ng it's like swiss cheese. They go away if I mess with the affected vertices, but as soon as i fix them new ones appear. I have a suspicion that they are the holes Automation makes in place of fixtures so that the body doesn't interfere with them. Now, i have a few questions: - Am I able to "patch up" the holes by editing the jbeam or materials.cs? - If not, are there any other ways I can fix them?
those are materials issues if you properly unwrap your mesh and have proper materials without the fixtures they'll go away
Okay, I've managed to fix it by removing the opacity map location in the materials.cs, so that now it says "vehicles/common/null.dds". I'm not sure if it won't mess up further mod development, but I'll see. Thanks for the help!