So firstly, Holland i love it. i like the way the frame deforms when i hit a 50 degree jump at 60mph because thats what should happen! the wheels and suspension are a little off though. i have managed to patch the front suspension by doing this. "slotType":"pickup_coilover_IFS_offroad", "scalebeamSpring":0.84, "scalebeamDamp":1.3, "scalebeamDeform":1.5, "scalebeamStrength":1.78, "flexbodies":[ ["mesh", "[group]:", "nonFlexMaterials"], ["nuda_coilover_F_offroad", ["pickup_shockbottom", "pickup_shocktop"]]], "beams":[ ["id1:", "id2:"], {"beamSpring":45000, "beamDeform":20000, "beamStrength":26000000000, "beamLimitSpring":2101000, "beamLimitDamp":10000, "beamDamp":1900, "beamPrecompression":1.30, "beamType":"|BOUNDED", "beamLongBound":0.4, "beamShortBound":0.95}, ["a1l", "sh1l", ], ["a1r", "sh1r", ]]}, the front suspension is 200% better. But changing the rear suspension in anyway breaks the car completely. any suggestion would be greatly appreciated
Alright, so I've done some testing and here are my thoughts -Big fan of the model -Textures are unfinished -Extremely fragile (Braking hard can wreck it.) -Poor Deformation Got a lot of potential, but still needs some work.
Let us all remember that the man is taking time out of his day to work on this project. It is not perfect, but it is coming along just like the game itself. I think that everything needs a little work, but with time, hopefully things will be much better. I can't wait to see the first release and to be one of the first people to slam it into a brick wall. Best of luck!