1. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice

On Hold Hot Rod - '33 Ford Coup

Discussion in 'Community Mods - Archived' started by Dr. Acula, Aug 5, 2013.

  1. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Re: Update: Chassis/Frame and Suspension.

    That was exactly what I was thinking of :D

    One thing I need to ask, though, is would it be possible to make those holes in the bodywork more curved? It kinda bugs me how low-poly they look compared to the rest of the car :confused: Why? Because OCD :cool:

    Anyway, other than that, it looks great. Can't wait to see the next update ;) Even though I've probably said that a million times on this forum >.<

    FastestClassic
     
  2. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,348
    The attention to detail and the quality you guys put into this stuff makes me want to learn how to create 3D models and implement them into the game. Hot ride though. Love the chassis work. I guess next up after the suspension is the engine.
     
  3. Dr. Acula

    Dr. Acula
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    41
    Re: Update: Chassis/Frame and Suspension.

    No need to worry about how low poly it is in those pics, it was just like that at the time to speed up the real-time rendering I was doing, the final released car will look a lot better in terms of detail and smoothness.

    And thanks again for all the support guys.
     
  4. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,348
    Re: Update: Chassis/Frame and Suspension.


    I hate to ask you but i want to drive this thing asap! how much longer? Or have you not even touched any of the beam/node stuff yet.
     
  5. Dr. Acula

    Dr. Acula
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    41
    Re: Update: Chassis/Frame and Suspension.


    Still a way to go yet, I'll get the model finished first with suspension, engine and drive train, and the interior; then I'll be onto beams and nodes. Thing is, I don't exactly know how to work with them yet, so over the next week I'll be researching how to get the car in-game with the correct n/b structure. 2-3 weeks would be my best estimation, depends how quickly the last on the model takes to finish.
     
  6. JDMClark

    JDMClark
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    1,348
    Re: Update: Chassis/Frame and Suspension.

    Alright man! Really appreciate the hard work your doing to get this car into the game gl! Can't wait to drive this thing around the islands.
     
  7. thevidmaster

    thevidmaster
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    203
    Re: Hot Rod - '33 Ford Coupe

    great work! only one thing missing: the ZZ top skin
     
    • Like Like x 1
  8. Dr. Acula

    Dr. Acula
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    41
    Update: Suspension

    So I have most of the suspension modeled, only have a few things left in regards to that part of the car.

    But, or course, Blender being as is it usually is, decided to have a fit and crash and I can't seem to track down any auto-saves or recovery files, so I have to remodel the shocks and springs :mad:


    (imported from here)


    Edit: Never mind, got it back! Thank**** for that! :cool:
     
    #28 Dr. Acula, Aug 14, 2013
    Last edited: Aug 14, 2013
  9. fat pig

    fat pig
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    12
    Looks Amazing! Can't wait til' its released. :)
     
  10. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    821
    Looks good, but I wouldn't trust those lower control arms...
     
  11. Charlie

    Charlie
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    30
    Looking fantastic!
     
  12. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    I was thinking the same. Hopefully you're planning on making them larger @Dr. Acula...
     
  13. Dr. Acula

    Dr. Acula
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    41
    Yea, I thought they came out a bit thin. I'll definitely give them a bit more meat before I release the car.
     
  14. Pmoney

    Pmoney
    Expand Collapse

    Joined:
    Aug 20, 2013
    Messages:
    1
    you should ad some vintage parts to it like headlights,tail lights and rearviews with current model would look steller.
     
  15. cameront20

    cameront20
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    45
    Re: Hot Rod - '33 Ford Coupe

    Nice Car! I LOVE IT!!! And also, can you make the car in your profile picture?
     
  16. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,126
    Keep up the good work.
     
  17. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    Any progress on this thing? Don't want this thread to die... :(
     
  18. Fat-Alfie

    Fat-Alfie
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    65
    NB chassis always takes a LOT longer to make than a mesh - well, it does for me :)
     
  19. FastestClassic

    FastestClassic
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    514
    It's just that I'm a bit worried that the OP's stuck on the project, or worse, abandoned the project. (I doubt he would, though)

    Besides, status updates are nice :D

    Also, I wonder if dkutch would want to help with the jbeams on this. He's really good at .jbeam work, and this is one of the best-looking cars on the forums right now ;)
     
  20. Lutz G

    Lutz G
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    26
    Amazing! Love it!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice