You're probably referring to the html magican that made the digital gauges for the i series, I have no idea how to do something like that. It's cool for sure .
Well I took a look at the code, and it didn't even seem THAT complicated. I mean, not that I could do that, but it seemed more or less understandable. Big problem would be how to place those things..... Here's something I copied and now he will probably hate on me because I did that for no reason: Code: local function onInit() if v.data.engine.digital_gauges == true then obj:queueGameEngineLua("extensions.loadModule('ui/uinavi')") obj:queueGameEngineLua('be:getObjectByID('..vehicleID..'):createUITexture("'..dashScreenName..'", "local://local/vehicles/etki/dash_screen.html", 1024, 512, UI_TEXTURE_USAGE_AUTOMATIC, 30)') fuelCapacity = v.data.engine.fuelCapacity maxRpm = v.data.engine.maxRPM rpmUp = v.data.engine.shiftUpRPM rpmDn = v.data.engine.shiftDownRPM wasteStart = v.data.turbocharger.wastegateStart wasteLimit = v.data.turbocharger.wastegateLimit else return end end --- Post updated --- Also, the dash_screen.html seems kinda at your level. > implying I want you to do it because hell, it's definitely not harder than jbeaming and making the car body glow Sorry I'm that annoying.
Good thing for people who is waiting for this: @Bernd has got a release candicate. Please don't kill me @Bernd
oh ok --- Post updated --- im from norway but are in tokio now --- Post updated --- will it be releast to morow?
Idk what time it is where you life, but I'll upload it in like 13 hours + approvement time at the weekend -> probably downloadable on Monday, not earlier. So please all chill and go to sleep