I have recently been working on a mod and have created custom wheels but have no clue how to properly uv map them with a texture in Blender, can someone please help and give me some sort of tutorial?
"UPDATE" Never mind I restarted Blender and now it works Thanks the video was pretty helpful, although I've run into an issue, no matter how I've applied my texture to the uv and changed to object view with texture mode enabled it does not actually show the texture on my model. I dont understand why other 3D programs are nice and simple to figure out but Blender always gives me crap :/
Okay, I have my UV mapping which I exported to create my new textures for testing purposes and everything done, only problem when I load the textures in game they don't show, why is this? Does the 3D model need exported with the texture or am I missing something obvious? I am also using a pre-existing .JBEAM from another stock game wheel, I do not know how to do a custom .JBEAM myself. I've tried exporting one with blender but from there I do not know what to do with it as the structure is different This is my sample texture
You need a materials.cs file in order to get the materials to show up properly on the model. It looks like you already have one, you just need to put the texture in the folder with your custom wheel stuff and adjust the materials file to use the custom texture. Look at the official files to see how its set up.
Ok, I have been able to finally get a texture to load onto my 3d model but it does not line up with how it looked in blender what do I do in blender to make the texture align properly in Beamng?
Ok I have figured out and solved the issue , Turns out the textures have to be baked or else they do not work properly. I really appreciate you guys help on this topic I made a test texture to try my theory and it worked!