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How do skins work?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by umustbeloggedintododat, Dec 16, 2020.

  1. umustbeloggedintododat

    umustbeloggedintododat
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    I would like to know how skins get onto vehicles, and how do I map a skin into Blender. I tried using MixRGB in Blender, with the carname_d texture and the carname_skin_carskin texture. But it created this weird texture monster thingy that didn't line up at all.
     
  2. Br3by

    Br3by
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  3. umustbeloggedintododat

    umustbeloggedintododat
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  4. D-Troxx

    D-Troxx
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    • Agree Agree x 1
  5. umustbeloggedintododat

    umustbeloggedintododat
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    I know how UV maps work, I'm just wondering what this "Second UV map" thingy in BeamNG, and why it doesn't want to be imported to me in Blender?
    --- Post updated ---
    i FORGOT there are multiple UV maps for each part! This seems to make the skin problem to go away, but it makes a big problem. The main texture is broken now. How do I get it so that a different UV map is there for each image?
    nodes.png
     
  6. P_enta

    P_enta
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    yep that’s the documentation and wiki for ya
     
    #6 P_enta, Dec 17, 2020
    Last edited: Dec 17, 2020
    • Like Like x 1
  7. umustbeloggedintododat

    umustbeloggedintododat
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    Hmm, is it me or is this hood a lil scratched? (I can only use one UV map in render, is there a way to bypass that?)
    hmm_wtf.png
     
  8. umustbeloggedintododat

    umustbeloggedintododat
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    I found this "UV Map" node which HELPS really WELL! You do have to seperate each material for each part, but it fixes the mapping!
     
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