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How do you add manual transmission animations

Discussion in 'Content Creation' started by ned228, Jun 29, 2018.

  1. ned228

    ned228
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    Joined:
    Jul 18, 2014
    Messages:
    260
    hi
    I would like to know how do you animate the gear shift for manual cars. There are some modded cars that do this such as this mod https://www.beamng.com/resources/bolide-track-toy.3707/ However when I try to replicate this the gear shift is duplicated. Meaning that all different gear shift positions are visible at once. No matter what gear you are in. This happens no matter what I try. It works for the car I am using as a reference but not for my mod. If any one knows how to fix this please let me know
     
  2. MASKED REPTILIAN

    MASKED REPTILIAN
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    May 10, 2018
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    i think its done in lua
     
  3. ned228

    ned228
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    Joined:
    Jul 18, 2014
    Messages:
    260
    How do you do it in lua. Because my lua looks exactly like the mod I am basing it off of. As well as the sunburst gear display. My jbeam also looks the same. But it does not function the same way as the cars I basset it off of even though it is the same. How do you fix this
     
  4. MASKED REPTILIAN

    MASKED REPTILIAN
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    May 10, 2018
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    204
    Code:
    //displays
            ["disp_R",   "sunburst_displayR",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["disp_N",   "sunburst_displayN",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["disp_1",   "sunburst_display1",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["disp_2",   "sunburst_display2",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["disp_3",   "sunburst_display3",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["disp_4",   "sunburst_display4",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["disp_5",   "sunburst_display5",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["disp_6",   "sunburst_display6",     "f7r","f7l","f8r",      {"x":225, "y":0, "z":0},   {"x":0, "y":0, "z":0},   {"x":0, "y":0.013, "z":0}, -1, 1, 0, 1],
            ["clutch",   "sunburst_clutchpedal",  "f1l","f1r","f6l",      {"x":2, "y":0, "z":180},   {"x":-25, "y":0, "z":0}, {"x":0.0, "y":0, "z":0},   0, 1, 0, 1],
        ],
    
    i think this is what you want
    --- Post updated ---
    i think it needs to be the same as this
    --- Post updated ---
    i think you have put the wrong nodes to it
     
    • Agree Agree x 1
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