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How many cars can your pc handle at once?

Discussion in 'General Discussion' started by JDMClark, Nov 11, 2013.

  1. logoster

    logoster
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    not at all, it may make the actual loading of the models and such faster, but fps won't improve whatsoever, your best bet would to just upgrade your cpu
     
  2. xypex982

    xypex982
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    Thank you for the painful truth.
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    Ssd will not improve frame rate. Will decrease map load time and the time it takes for the game to load the damaged texture when you crash a car for the first time ever in that session, otherwise does nothing.

    EDIT: facepalm, didnt see second page.
     
    #263 SixSixSevenSeven, Jan 7, 2014
    Last edited: Jan 7, 2014
  4. AirSKiller

    AirSKiller
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    Absolutely non, SSD's don't affect performance (99,9% of the times), they only make loading times, opening and closing programs, booting Windows, etc faster.
    Edit: I guess everyone else in the world has answered too hahaha didn't see the next page :c
     
  5. logoster

    logoster
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    lol, i ninja'd 2 people :p


    currently, my pc can handle about 4-5 d15's (gpu limitation, as fps doesnt move when pausing physics)
     
  6. AirSKiller

    AirSKiller
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    If it's a GPU limitation you could continue adding cars, adding cars barely changes the load on the GPU (if at all), if adding a car is making the fps's go down, then it's CPU limited... (either that or you have really low RAM and you are hitting the limit)
     
  7. logoster

    logoster
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    i havent really tested a lot, just based on how much ive added at once for a small demo derby :p
     
  8. Cardinal799

    Cardinal799
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    For the sake of someone else on here, I did the test. I got up to about 24 cars, then my computer just crashed. :p
    I did get a screenie of it at twelve, with about 10 FPS. I was still getting 10 FPS at about 24, somehow...
    screenshot_00002.png
    Isn't it because I have a six-core CPU? That would just be 4 per core.

    Edit: It's four, not eight. I really was unable to think correctly at all today, lol.
     
    #268 Cardinal799, Jan 15, 2014
    Last edited: Jan 15, 2014
  9. xypex982

    xypex982
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    I wonder how many cars PC Gamers Large Pixel Collider monster of a rig could spawn. [h=1][/h]Specs:
    i7-4960X @ 4+ GHZ
    64 GB of DDR3 2400 MHZ
    4 GTX Titans
     
  10. Dummiesman

    Dummiesman
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    I can run uh one! :D

    I need to put this baby in my computer still. (With it BeamNG = 60fps, without BeamNG = 30fps)
     
  11. RobertGracie

    RobertGracie
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    The game is running 32 bit so its limited to 4GB...

    but with those specs...a hell of a lot...
     
  12. xypex982

    xypex982
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    What would be a rough estimate of cars given the 4gb limit then? As I am sure it could spawn a number just below it and still pull 60fps at 4k. :cool::cool:
     
  13. Cardinal799

    Cardinal799
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    PFFFT!
    Check out my newest computer. This thing is better than anything you could imagine!
    i51GH7 Pro Overclocked to 15.3 MonthsHertz
    128GB of DDRevolution RAM
    The most sophisticated ImagiGraphics 16790X, and this thing can render anything you could think of!
    Here is a pic of this monster:
    ComputerCoolSchool2.jpg
    Are you not impressed?
    (I swear someone better get some of these baby references I made)
     
  14. LSDMT420

    LSDMT420
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    I was actually surprised how well my machine did, considering its almost 2 years old now. I was able to take some videos I'm uploading now (slow interwebs) , Nvidia Shadowplay is truly amazing.

    Intel I7 3770k OC 4.5Ghz
    Nvidia GTX 680 OC 1202Mhz
    32GB ram 2133Mhz

    Physics is enabled on all the shots below, Using max graphics settings and low SSAO 1080P:

    1 Car - 174-145fps ( GPU usage- 99% - CPU usage- 11%)
    Screenshot (32).png

    2 Cars - 123fps
    Screenshot (39).png

    3 Cars - 102fps
    Screenshot (40).png

    4 Cars - 76fps
    Screenshot (41).png

    5 Cars - 55fps
    Screenshot (42).png

    6 Cars - 40fps
    Screenshot (43).png

    7 Cars - 23fps
    Screenshot (44).jpg

    8 Cars - 20fps
    Screenshot (45).jpg

    9 Cars - 17fps
    Screenshot (46).jpg

    16 Cars and a plane:p - 9.9fps
    Screenshot (47).jpg

    I stopped here. It is interesting though, after 7 or 8 cars the fps hit per new car drops a lot. At 17 cars my GPU usage has dropped to 22% and my CPU usage has increased to 77%.

    These two were taken with physics disabled, I got about 3 fps with physics enabled but the game crashed as soon as I closed the editor.
    Screenshot (33).jpg Screenshot (34).jpg

    - - - Updated - - -

    Ace Pilot



    - - - Updated - - -

    Drifting along at 7fps :cool:

     
    #274 LSDMT420, Jan 15, 2014
    Last edited by a moderator: Oct 21, 2015
  15. Cardinal799

    Cardinal799
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    I wonder, how come my FPS stayed the same after 12 cars and until my computer crashed at 24? I had physics unpaused. I am also curious, does anyone know if my mobo is compatible with any Intel CPUs? I am fine with using AMD (I don't know enough about the tech spec stuff of the individual models, so I can't be a fanboy of a company, yet), and as long as OCing is as easy as it was for this CPU, I will be happy to upgrade to the next chip.
     
  16. LSDMT420

    LSDMT420
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    If your whole computer crashed then your CPU was to hot, or your overclock is to high and unstable at high loads. I ran into the same problem actually, I normally run a 4.7Ghz overclock because my system never uses more then 30% and my temps stay low, but under 80%+ load my temps were almost 90C and my pc crashed. If you have a stable OC the application will usually crash before your PC does.
     
  17. Cardinal799

    Cardinal799
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    I only played for about 10 minutes, and the computer *technically* blue screened. I had to use Windows 8 (couldn't find genuine 7 online), so my computer kind of just restarted. I am not sure what full stability is, whether it means stable performance, or as long as it doesn't crash every time you try. I haven't bumped up voltage by more than 0.5V, because that is what I was told; try not to increase voltage if you don't need to.

    I will also continue my side of this later, as it is 1AM, and I *should* be asleep.
     
  18. LSDMT420

    LSDMT420
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    Yea voltage is the last thing you want to increase, only do it if you have enough room on your thermals. Are you monitoring your CPU temp while your playing? It's usually not important with games, but BeamNG hog's it.. So yea its safe to say your OC is not 'stable' while playing BeamNG with 24 cars, that could be because you don't have enough voltage or your CPU is getting to hot. If your machine is not crashing while playing the game normally, and its not frying your CPU, then I'd say your OC is 'stable' for normal use.
     
    #278 LSDMT420, Jan 15, 2014
    Last edited: Jan 15, 2014
  19. AirSKiller

    AirSKiller
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    That kind of defeats the porpose... OC is to make your CPU run faster, but only if it gets too 100% will you actually get anything out of it. Did you run Prime95 for more than 10 seconds? Atleast 1-2 hours (many would say 24 hours and with reason, that's for how much I run mine). If your CPU is getting to 90C at 80% load and crashing, it's unstable in many different ways! Lower you OC!
     
  20. LSDMT420

    LSDMT420
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    As I said, my machine never get's anywhere close to 100% utilization when gaming (the vast majority of my PC use), so i can run the chip at a higher speed. Your right a 4.7Ghz OC on my machine running prime 95 will get to hot, however I have no applications that will tax my machine like prime 95 so it doesn't really matter. That being said I have since lowered my OC to 4.5 like I said previously, just to keep everything a bit cooler.

    This "OC is to make your CPU run faster, but only if it gets too 100% will you actually get anything out of it." Is just incorrect, A faster chip is always better regardless of utilization.
     
    #280 LSDMT420, Jan 15, 2014
    Last edited: Jan 15, 2014
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