How to change terrain painter textures?

Discussion in 'Content Creation' started by IloinenUkkeli (Fin), Feb 24, 2018.

  1. IloinenUkkeli (Fin)

    IloinenUkkeli (Fin)
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    Joined:
    Oct 31, 2015
    Messages:
    46
    I'm making new map and I need to change diffuse, macro, detail and normal maps, but my map is in the mod folder and it's zip archive, so i can't open it in the editor and choose the terrain I need. I opened the zip file, and moved the map to the location where all the official beamng maps are, but it somehow corrupted roads and vegetation, so I moved it back to the mods folder. What should I do?
    Nyttkuva7.png
     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,656
    If you want to work on levels, you should extract them from the ZIP.
    So setup your map in a way that all the files are in Documents/BeamNG.drive/levels/<mapname>/<variousfiles>
    Then you would be able to select those textures from the editor.

    NOTE:
    The editor in the current version has some problems with userfolder and path.
    If you get issues, try moving the map inside the game's installation folder (<InstallFolder>/levels/<mapname>).
    Then it should work fine. Anything you save in the editor still gets saved in your userfolder (Documents/BeamNG.drive/levels)
     
  3. IloinenUkkeli (Fin)

    IloinenUkkeli (Fin)
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    Joined:
    Oct 31, 2015
    Messages:
    46
    Alright, but another problem with the forest. When I try to erase some trees and save the map, then the next time I open the map the old forest that I already erased is back.
     
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