How to fix floppy jbeam

Discussion in 'Content Creation' started by CarFanatic86, Jul 5, 2021.

  1. CarFanatic86

    CarFanatic86
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    I am making a very simple mod that is just a ratchet. I have finally gotten it in game, but the jbeam is like this:
    (click on the image for the gif to play.)
    ProjectName1.gif
    Also notice that even though I have joined the parts into one in Blender, the jbeam is separated. Any idea on how to fix one of these?
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    For something so small and simple, this Jbeam is WAY too complex, and I can't even tell what exactly is wrong, and lot of stuff could be wrong here. I would just advise to delete this Jbeam and start over with a way simpler one.
     
    • Agree Agree x 1
  3. CarFanatic86

    CarFanatic86
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    Yeah, I does have a lot of nodes. I was just using the Blender jbeam exporter.
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    You're not really supposed to use it for your first Jbeam, it's a thing made for more experienced people to speed up the process, but not neccessarilly make it easier
     
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