So in my infinite wisdom, I decided to mess with the blinkers. Is it possible to direct an LUA to a certain deformGroup? Eg.: {"deformGroup":"headlightglass_R_break","deformationTriggerRatio":0.02}, What I am trying to do is something like this: Code: local blinkPulse = false local blinkTimerThreshold = 0.4 local blinkTimerThreshold1 = 0.15 --To make the blinker pulse rapidly after headlight/taillight breaks local blinkTimer = 0 local blinkTimer1 = 0 local generateBlinkPulse = nop local function generateBlinkPulseFun(dt) blinkTimer = blinkTimer + dt if blinkTimer > blinkTimerThreshold then if blinkPulse then sounds.playSoundSkipAI(indLoopSnd1) else sounds.playSoundSkipAI(indLoopSnd2) end blinkPulse = not blinkPulse blinkTimer = 0 end end How would I add a global command?