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How to make realistic mountains in the editor?

Discussion in 'Content Creation' started by rmfurm, Feb 10, 2019.

  1. rmfurm

    rmfurm
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    Feb 18, 2017
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    Title ^
     
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  2. Car_Killer

    Car_Killer
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    You have to make heightmap, in software like L3DT or World Machine.
    Good start here I know it's for LIDAR one, but similar to mentioned above: [Tutorial] Level Building with LIDAR.

    I think actually we don't have good tutorials. Might I should make complex one @Nadeox1 ?
     
  3. rmfurm

    rmfurm
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    Is there a tutorial for how to use World Machine?
     
  4. fufsgfen

    fufsgfen
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    Tons of them at youtube, like this one and others:
     
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  5. krallopian

    krallopian
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    I hadn't heard of world machine before I got it, and within 4 hours I had made the most incredible terrain I've ever made for a game. There are fantastic tutorials around, literally just type, "World Machine Tutorial" in youtube and have at it! There is a learning curve, and some knowledge of how and why things work required but it's really very straight forward and very logic-based.
     
  6. Aboroath

    Aboroath
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    World Machine is fantastic and really fun to experiment with. When modifying a terrain I use the editor in small areas and very incrementally.
    I have found when using the editor extensively it produces bad 'distance' jaggies that become really annoying and time consuming to fix,
    often changing the entire look of what I was after in the first place. The goal of good, jagged and realistic mountains for example is almost impossible
    to obtain with out those ridiculous jaggies or LOD style pop in.
    My recommendation to ANY map maker for BeamNG is to use an outside program like World Machine for heightmaps. The T3D editor while fun to
    play with needs a lot of work still yet.
     
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