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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'Mod Support' started by daniel398767, Jun 30, 2016.
how to use nodebeam editor or BNEeditor
You tried checking this?
The editor is pretty straight-forward to use, I don't think there is much to explain on that.
If a button says 'Add node', it will do exactly that.
Check the readme.txt file aswell, and the page above, near the end.
Thanks yeah it was very confusing to use and I never got the hang of it will check that link
so how do you get the test in BeamNG to work?
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To test, you can go in Documents/BeamNG.Drive/vehicles, make a folder and put your Jbeam there.
It should work (it has been a while since I last did that)
allright I shall report back my findings
Hey, I know it's been a while since this thread was used, but I was just wondering whether or not the NodeBeam Editor still works for the game. If so, how do you import/export without it crashing? If not, is there any other program that would work? Thanks for the help.
NBE is the only program for jbeam ,nodes editing
The Node beam editor still works perfectly fine . You just have to know what you're doing in the JBeam. Some JBeam files won't load, but usually you can track down the part that is causing the JBeam to not load. You just remove the offending piece of code, and it should load up.
You're wrong. You forgot about Notepad++, Notepad, and the countless other text editors capable of editing a JBeam. Those count as "Programs", therefor your statement is invalid.
Is this program THE tool to edit huge jbeam files? I'm guessing the devs don't write every coordinate by hand?
yeah it is
it's a bit deprecated, but i have heard that its going to be replaced soon.
We do actually do most of the Jbeam work with a simple text-editor