1. Stuck or having problems creating your mod?
  2. GPU Fatal Error? Intel HD Graphics 620/630 Crashes? Help us solve them!
    Dismiss Notice

Solved How to use Node Beam Editor

Discussion in 'Mod Support' started by daniel398767, Jun 30, 2016.

  1. daniel398767

    daniel398767
    Expand Collapse

    Joined:
    May 2, 2015
    Messages:
    1,240
    only one


    how to use nodebeam editor or BNEeditor
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    BeamNG.Support
    Staff Member

    Joined:
    Aug 5, 2012
    Messages:
    13,594
    You tried checking this?
    https://github.com/RORMasa/NodeBeamEditor

    The editor is pretty straight-forward to use, I don't think there is much to explain on that.
    If a button says 'Add node', it will do exactly that.
    Check the readme.txt file aswell, and the page above, near the end.
     
    • Like Like x 1
    • Agree Agree x 1
  3. daniel398767

    daniel398767
    Expand Collapse

    Joined:
    May 2, 2015
    Messages:
    1,240
    Thanks yeah it was very confusing to use and I never got the hang of it will check that link
     
  4. YortstarGaming

    YortstarGaming
    Expand Collapse

    Joined:
    May 19, 2015
    Messages:
    434
    so how do you get the test in BeamNG to work?
    --- Post updated ---
    (for ref)
     

    Attached Files:

    • Capture2.PNG
  5. Nadeox1

    Nadeox1
    Expand Collapse
    BeamNG.Support
    Staff Member

    Joined:
    Aug 5, 2012
    Messages:
    13,594
    To test, you can go in Documents/BeamNG.Drive/vehicles, make a folder and put your Jbeam there.
    It should work (it has been a while since I last did that)
     
    • Like Like x 1
  6. YortstarGaming

    YortstarGaming
    Expand Collapse

    Joined:
    May 19, 2015
    Messages:
    434
    allright I shall report back my findings
     
  7. TheOffbrandSoap

    TheOffbrandSoap
    Expand Collapse

    Joined:
    Feb 28, 2017
    Messages:
    4
    Hey, I know it's been a while since this thread was used, but I was just wondering whether or not the NodeBeam Editor still works for the game. If so, how do you import/export without it crashing? If not, is there any other program that would work? Thanks for the help.
     
  8. Peter Beamo

    Peter Beamo
    Expand Collapse

    Joined:
    Jun 27, 2016
    Messages:
    3,081
    NBE is the only program for jbeam ,nodes editing
     
  9. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,912
    The Node beam editor still works perfectly fine ;). You just have to know what you're doing in the JBeam. Some JBeam files won't load, but usually you can track down the part that is causing the JBeam to not load. You just remove the offending piece of code, and it should load up.

    You're wrong. You forgot about Notepad++, Notepad, and the countless other text editors capable of editing a JBeam. Those count as "Programs", therefor your statement is invalid.
     
    • Like Like x 1
    • Informative Informative x 1
  10. V1rginie

    V1rginie
    Expand Collapse

    Joined:
    Sep 26, 2019
    Messages:
    20
    Is this program THE tool to edit huge jbeam files? I'm guessing the devs don't write every coordinate by hand?
     
  11. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    3,050
    yeah it is
    it's a bit deprecated, but i have heard that its going to be replaced soon.
     
    • Agree Agree x 1
    • Informative Informative x 1
  12. Nadeox1

    Nadeox1
    Expand Collapse
    BeamNG.Support
    Staff Member

    Joined:
    Aug 5, 2012
    Messages:
    13,594
    We do actually do most of the Jbeam work with a simple text-editor :)
     
    • Like Like x 3
    • Informative Informative x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice