I'm trying to test something for an idea i had which requires thrusters to move an object, but how do I go about doing this? I know how thrusters work but not vehicle specific bindings. The only way I've gotten it to work is with input.keys but those are outdated. So far I've just been able to get a bunch of errors anyone know how?
Have you checked the vehicle specific bindings docs? https://wiki.beamng.com/Vehicle_Specific_Bindings