I think it's about time for engine sounds

Discussion in 'General Discussion' started by enjoyinorc6742, Feb 25, 2017.

  1. enjoyinorc6742

    enjoyinorc6742
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    I know it's a low priority right now but here is my reasoning;

    As of right now, we have 2 of the original promised vehicles unreleased. You guys have overhauled the drivetrain system and tire system and have added a campaign. IMHO, after 0.9, if no major bugs have reared their heads, sounds should take a higher priority. we've had the same engine sound since 2012 (5 years) and most sound mods don't do the game justice (not trying to harp on anyone but the sound mods sound digitized). we do not know how many more vehicles you guys have planned but I think i speak for most people when I say that sounds need to be worked on.

    I know there are other threads about sounds but I'd either have to bump them or they don't mention anything that i'm talking about
     
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  2. amarks240

    amarks240
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    I
    Ive been throwing shade at the so called sound engineer for months now "its complicated".
     
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  3. Matthew2992

    Matthew2992
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    The time will come guys, until then you've just gotta piss with the cock you've got.
     
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  4. sluggs

    sluggs
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    To be honest, the engine sounds are probably the only major grievence that I have with the game at the moment. It's especially out of place on the <6 cylinder engines. I'm really looking forward to what the sound engineer can come up with, particularly when it comes to the previously promised supercharger whine.
     
  5. GoredontheDestroyer

    GoredontheDestroyer
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    I don't mind the engine sound on the smaller American vehicles (the Moonhawk, Burnside, D15, etc). I do mind it on the larger and foreign vehicles (Well, maybe not the 800, which would possibly have a V8 as an option IRL), like the T-series. The T-series is a friggin' tractor-trailer. That thing should have a low-revving, low-pitch exhaust note.
     
  6. Slammington

    Slammington
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    Unwarranted shade, that is. The chassis for the sound system has been worked on heavily, which has allowed for much greater implementation of all kinds of sounds. They just haven't gotten the sounds themselves, but if you look at good community sound mods you'll see how well done the infrastructure for the sound system is.
     
  7. enjoyinorc6742

    enjoyinorc6742
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    but good sounds are HARD to come by since most sound digitized.
     
  8. Slammington

    Slammington
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    True. My point was, the sound system is being worked on heavily and has gone through massive changes in the last months, there is absolutely no justification to throw shade at the sound guys at BeamNG.
     
  9. amarks240

    amarks240
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    Well I am. Mostly because a stop gap measure was never considered over the games development that spans half a decade at least now. "We're working on it". Should be interesting to see this amazing AAA quality sound this game has once "we finally get to it". The sounds not being finalized is fine. The same ones from the tech demo? That's beam.ng wack.
     
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