First and foremost. Credits: Gabester and B25Mitch for both the Ibishu Covet and the Hirochi Sunburst, both mesh and JBeam. Atomix for actually creating the edited mesh from the covet and sunburst for multi-DAE to utilise. Edited JBeam is mine. So what do we have here, no this isnt your run of the mill "hey look I threw 2500hp in a D series" type mod and at the same time it is. It is what I believe to be an engine swap mod done proper. The sunburst engine mesh has been placed into the Covet (I believe it took some shoving to get it in there ). This is complete with transmission, turbocharger&intercooler for the tuning packages and the so called "engbaycrap" too. Known issue, incorrect half shafts, will be addressed (they are in mesh ready), also the node/beam structure hasnt been updated for the different mesh accordingly, will be addressed. The sunburst hood scoop and rally lights have also been added to the Covet. If you find an issue with them, I know. It will be addressed. The full range of 2.0 litre engine, tuning and gearbox options have been made available as selectable parts. Most importantly, the 1.5L mesh will be used for the original 1.5L engine, the sunburst mesh will only be used for the sunburst engine, this mod does not cause the 1.5L engine option to suddenly render as a sunburst engine. Personal opinion, stage 1 turbo plus rally DCT and a limited slip diff, thats they way to go. A rear differential will not be added, it was decided it makes no sense when there physically isnt one on the car, Atomix looked into the possibility of adding a rear differential to the mesh and it was decided not to pursue it further. A modified rear bumper is also available to accommodate the larger sunburst exhaust - which is also included. So TL;DR. Sunburst engine + options + covet = superhatchback. All done as selectable parts. You may not redistribute this mod here or elsewhere. An important note, compatibility: Any other covet engine modes may appear to lack the "engbaycrap" mesh if they use the 1.5L engine mesh (which they all do bar this one), this is because we overwrote the hatch part to no longer have this flexbody loaded and overwrote the 1.5L engine to load the flexbody instead. Other engine mods would have to load in the engbaycrap themselves. Any mod which overwrites the main "hatch" part will conflict with this mod, I cannot predict how as it would depend on the load order of the 2 mods. The only mod fitting this description that comes to mind is DrowsySams RHD mod. Upcoming is AR162B's hatch mod and I would also be highly surprised if this mod played nicely with it. A custom RHD mod that does work with this mod will be made soon (it will require this mod too), the RHD conversion parts are included in the .DAE already. We'll have to see what happens with AR162B's mod and how that will be addressed. Installation The only way I could make this simpler than it is would be to come around to your house and install it for you, obviously I can't do that so instead: Place the provided zip in your BeamNG mods folder. By default this would be C:\Users\<your username>\Documents\BeamNG\mods. Should look somewhat like this: I repeat again, this could not have been possible without the work of Atomix, B25Mitch and Gabester before me, and on that note, I sign off and leave you with the download attached.