I have managed to salvage it somewhat with suspension tuning, then added more power just to see if I could bring its performance a little closer to some of the other Street Tuned cars. PARTS EXCHANGED: Engine Management: Stock ECU >>> Adjustable Race ECU Engine Long Block: Stock Long Block >>> Heavy Duty Long Block (stock one overtorques with even the lowest fixed N2O shot) Nitrous Oxide System: Empty >>> Nitrous Oxide Injection SETTINGS CHANGED: Engine/RPM Limit Cut Time: 0.13 s >>> 0.01 s Engine/RPM Limit: 6000 RPM >>> 7000 RPM (If you forgo the nitrous and upgraded long block, set this to 6600 as the stock one overrevs in that range; 6700 seems safe with a longer cut time but even 6650 can cause trouble with a shorter limiter, however 6600 isn't really enough overrun as the engine's horsepower peak is at 6400, so I set it to 7000 with the upgraded long block) Suspension/Front/Bump Damping: 7000 N/m/s >>> 6000 N/m/s Suspension/Front/Rebound Damping: 15000 N/m/s >>> 13000 N/m/s Suspension/Front/Spring Rate: 71000 N/m >>> 50000 N/m Suspension/Rear/Bump Damping: 5000 N/m/s >>> 4500 N/m/s Suspension/Rear/Rebound Damping: 10000 N/m/s >>> 9500 N/m/s Suspension/Rear/Spring Rate: 51000 N/m >>> 41000 N/m Wheel Alignment/Front/Camber Adjust: 0% >>> -5% Wheel Alignment/Front/Toe Adjust: -20% >>> -35% It's much better than before, but the front end still likes to bounce off the ground when landing from Utah's crests. This seems to be a problem with the stock one too. Going any softer on the front than I did may have actually made it worse, and may have also caused more on-power push. Lack of grip doesn't seem as much of a problem in Utah as it did on the C1 Loop mod, however it does still seem to manifest from time to time. How would I fix the front to make it stick landings better?