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Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Whippy, Nov 30, 2015.
Title says it all, give me a number between 1 - 100 on how complete the game is (Just wondering )
43.2% to official release
Read the about us thing they are gonna make everything have a crash model (I doubt that) but they have a long way...
well so far
what we have
the game has a good selection of cars enough to keep a person interested for more then a day
good selection of stock maps.
the game has scenarios so there is more to do then just crashing a car into a wall
respitory system so its easy to find mods without people having to ask or go to the wrong sites.
what the game still needs
the campaign mode fingers crossed there would be a vehicle and part purchasing system.
some more cars.
maybe some more maps but then you have tonnes of community made maps.
so I would say around 75% to full completion but then this game would still get updates like Gabe and the team punching out some more vehicles when the whole vehicles in development are in game and released.
pretty much it feels like a game not like a vehicle sandbox like when the game was first released to the public.
I'd say about 45%. My reasons are:
There is no campaign mode yet.
Still some fixable bugs.
Needs about two more cars and new models for each.
Make custom engine sounds for each car (started with Covet, which might hint at some more coming soon).
That is about it. I hope all of this happens as I absolutely adore this game.
In case anyone gets confused, this is all opinionated and not official or anything like that.
Updated 29 June 2016:
34% (Pending for Next Update)
Let's be reasonable, here. This game is nowhere near finished. It even says on the Steam page that development may go on "for years." Think of all of the things not in the game (yet):
Multiplayer (split screen or server-based; current iteration is local "Multiseat" mode) (seen under "The Future" in the "Something is still on the horizon" blog post as a proposal.)
People (player characters)
Next-gen AI (will appear in some improved form in 0.6.0)
Large open-world map (like the size of Canada to fit all of the millions of future players) or many more smaller maps (Utah in 0.5.4 and either Italy or West Coast, USA in 0.6.0)
Races and missions (the scenarios are the closest we have so far, although "Campaign Mode" is currently in development.)
Fire, smoke, and explosions (for effects) (introduced in 0.5.0) (may appear in some improved form in 0.6.0)
Dynamic dirt and paint scratching (the former may have been described as "Physical-based particle rendering" under "The Future" in the "Something is still on the horizon" blog post.)
Vehicle features (engine startup, temperature, airbags, radios, etc.) (may appear in some improved form in 0.6.0)
Wider vehicle selection (hopefully at least 30 cars, trucks, air and marine vehicles by 0.7.0) (will receive 1 - 4 cars in 0.6.0 from 19 in 0.5.6) (seen under "The Future" in the "Something is still on the horizon" blog post as a proposal.)
In-game repository (http://www.beamng.com/resources/) (introduced in 0.5.0)
Custom/updated sounds and sound system (may appear in 0.6.0)
Replay editor capabilities (like Rockstar Editor, but more "NG") (seen under "The Future" in the "Something is still on the horizon" blog post as a proposal.)
Full support for Oculus and other virtualization technologies
Support for OSX, Linux, and gaming consoles (by the final official release)
A whole bunch of other things that aren't on this list (which appear in every single update)
And, of course, several performance optimizations and bug fixes (will appear in some improved form in 0.6.0)
Have I made myself clear?
EDIT: I came up with an approximate timeline to verify my opinion that the game's progress is (almost) at 24%:
1% - Revolutionary Soft-body Physics in CryEngine3 (BeamNG's first YouTube video) (May - June 2012)
2% - somewhere between the Rollover from Inside video and the switch to Torque3D. (July - December 2012)
3% - The switch to Torque3D (among other things) (January - February 2013)
4% - "various updates" (March - July 2013)
5% - The first official release of the game. (3 August - 18 September 2013)
6% - The Racing System (among other things) (October 2013)
7% - The new user interface (among other things) (November 2013 - March 2014)
8% - "various updates" (March - June 2014)
9% - 0.3.1.0 (and subsequent Pre-Race Updates) (22 June - 5 July 2014)
10% - Multi-DAE, virtual filesystem, and more UI work (among other things) (late July - early September 2014)
11% - Experimental Releases (2 September - 1 December 2014)
12% - Experimental Releases + 0.3.7.7 (20 January - 20 February 2015)
13% - 0.3.7.8 - 0.3.8.0 (1 - 2 April 2015)
14% - 0.3.8.x (30 April - 1 May 2015)
15% - The Racing System (again) (among other things) (May 2015)
16% - 0.4.0.x Steam Early Access releases (30 May - 24 June 2015)
17% - 0.4.1.x (31 July - 11 August 2015)
18% - 0.4.2.x (18 - 26 September 2015)
Original Post: 19% - 0.4.3.x (31 October - 20 November 2015)
20% - "various updates" (late November - early December 2015)
21% - 0.5.0 (18 December 2015)
22% - 0.5.1.0 (30 December 2015)
23% - "various updates" (January - early February 2016)
24% - 0.5.2.x (9 - 10 February 2016)
25% - Engine Thermal Simulation (late Feburary 2016)
26% - 0.5.3.x (11 - 16 March 2016)
27% - Utah (late March - mid April 2016)
28% - 0.5.4.0 (19 April 2016)
29% - 0.5.5.0 (29 April 2016)
30% - 0.5.6.x (4 June 2016)
31% - "various updates" (early - mid June 2016)
32% - Something is still on the horizon... (19 June 2016)
33% - "various updates" (mid - late June 2016)
34% - 0.6.0 (est. mid July 2016)
At this rate (since 0.3.8.1), they get about 2% more of the game complete with every milestone update, and 1% with every major update. Also, and I'll say this again, in case anyone gets confused, this is all opinionated and not official or anything like that.
Chuck Norris% to finished
Honestly, I feel that this game will never be complete. If the game is complete, that means that there is nothing more that can be added, and the devs will always find a way to add a brand new feature.
Love the idea of open-world maps. Something like NFS Hot Pursuit would be awesome.
I can appreciate the irony in following that statement up with "Large open-world map" and "Support for OSX, Linux, and gaming consoles".
This may not be as important to some but after not playing this game for a few months and doing a fresh install, I still can't get my peripherals to work without spending a billion hours trying to figure everything out.
Maybe I'm missing something but if I can't get my controls to work, what the F*** is the point of loading this game in the first place? My gear shows up fine. I can even get it to work sort of...but the key bindings reset themselves as soon as I actually want to drive or weird things happen where binding one key removes the binding of another function even though it's not the SAME KEY??
The devs should focus on this first before adding more maps, vehicles etc.
My earlier Chuck Norris% was a bit of a troll comment...
To be honest I am unsure less than 1% done....this game is always evolving I see it every day...who knows where it will end up...
I invite you to make a separate thread and describe your issue in details. We are here to help, but if you don't let us know you need it..
GEEE WAY TO DERAIL A THREAD OP SAID TO PICK A % ON THE GAME NOT HELP PEOPLE
IMO, the game is at about 30% completion. I think the game will never be truely finished though, since the devs could just keep adding vehicles and maps even years after the release of 1.0.