no i know that, but i want to know how to get it to work, because i've watched videos and they've said to move files etc and i'm confused.. but thanks nonetheless for replying
Glad I found this, this should be the stock grid map since the game is all about crashing physics, not sure why (since I did all what's mentioned) but when I do the file fixing for the mentioned textures the map doesn't show in game, only texture that I see not working is the cave tunnel area, which is what I never use anyways so I just keep that how it is.
https://www.beamng.com/threads/b-i-h-s-crash-hall.50841/ Use the one in the link above. The one in this thread is old and outdated.
Thx, but what I like about this "outdated mod" is that it has multiple types of crash testing that I can do, I do like the one you linked since it has more of a NCAP test feel and higher speeds but I find it hard to be consistent.
Wow it's great i download the MOD & i play it hourssss!!! --- Post updated --- Why are you playing the first version of BeamNG? It will not work!
Please try not to bump old threads. I may not be a moderator or anything but there's even a thing which says the topic is old!
he was playing the first version of BeamNG but the post is from 6 years ago how is there a disconnect here