Okay so Fundadors tutorial is out the window. It appears the "new level" step gives a resource load fail on [tools/levels/BlankRoom.mis.decals] and then instantly crashes to desktop. Anyone else getting this?
I wasn't getting a crash to desktop but the save just didn't seem to do anything it greyed out the save button but didn't acctually create files anywhere.
I've been creeping along step by step with GridMap as the starting base map. As I do this I keep the cache open and watch it modify real time. It appears the .ter is the only thing changing as I add things like textures, groundcovers etc. That current real time cache is what the terrain file uses to keep the level current and as long as the cache isn't deleted my level will re-load with the changes. The .ter file in the levels folder AFAIK does not update and is used when the cache is deleted. My next step is to copy the modified cache file in documents to the level .ter as Slayersen said, and see if the level will stay updated after deleting the cache. I still can't re-name certain GridMap files to my levels name because it causes all sorts of freaky crap in the main level selector and causes the grey screen of death.
Hey could you tell me what you mean my renaming? Which files specifically did you have to copy and rename? If you could help that would be great.
I think he's referencing the level name in the main map .mis. This will change over the level name in the level selector screen. I've haven't been able to master the re-naming bit and have yet to get it to stick all the way through like in older builds. I can get a preview and the level selector to show a new level properly but it still wants the .ter, basetex, decals, etc to be "gridmap". Change those and the level selector screen for that level goes grey. Something to do with the cache/filepath in experimental. Go into the main .mis file( GridMap.mis etc. ), and locate the level name line, change to what you want and save. Open Beam and your level should now be called what you changed it to.