WIP Beta released Indianapolis Motor Raceway

Discussion in 'Terrains, Levels, Maps' started by crashmaster, Feb 3, 2016.

  1. mumboking

    mumboking
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    I think each building needs to be separate, or at least groups of buildings next to each other. Give them LODs. Everything is highest detail all the time currently...
    You could also disable collisions on everything that you wouldn't normally be able to access.

    EDIT: 314,725 tris for the buildings alone... Wow.
     
    #21 mumboking, Feb 3, 2016
    Last edited: Feb 3, 2016
  2. Instant Winrar

    Instant Winrar
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    Great map, get 40 FPS on average with reflections off.
     
  3. misterics

    misterics
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    When i loading the map my game crash. Some helps?
     
  4. crashmaster

    crashmaster
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    Blame that on codemaster...
    I added collisions on the vehicles, trees and some buildings. i was thinking about doing the stadiums but its already not so fps friendly as it is.
    How long did you wait? As i said in the description, the first time loading might take 2-3 min. (it took me 2:42 on an ssd)
     
  5. 1185323118

    1185323118
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    Great map MOD so far! Really like it
    but still need lots of work on the Road Course:rolleyes:
    screenshot_00205.png
     
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  6. crashmaster

    crashmaster
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    The low textures are weird. I tried fixing it but i dont know. they show up like that in 3Dsimed as well. which is weird.

    Also, if you have any suggestions on what map i should do next. tell me. im asking myself what i should do next.
     
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  7. 1185323118

    1185323118
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    Also, some model "bugs":rolleyes:
    QQ图片20160203165354.png
    The turn 1 for the road course is the one that I circled, your model did one of two "turn 1", I'm not sure which one:rolleyes:;
    QQ图片20160203165415.png
    There's a modify to turn 10 in recent years (I know some new games like "Real" Racing 3 is still using the old layout)
    QQ图片20160203170303.png
    And there's a short road course now

    Speak of next map, as a Chinese, I'd like to see Shanghai International Circuit:rolleyes:(It shows up in every F1 games since 2004 'cause it's holding the Chinese Grand Prix, but not sure if it's in GRID Autosport:rolleyes:)
     
  8. crashmaster

    crashmaster
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    Well, as i said, im not the original author of the map, i only converted it. The map is from Grid Autosport. theres not much i can do really. i could try to make it but it would take way too long.
    Also, the maps does not need to be in a "grid" game specifically, there is a ton of different games that i can import maps from. most of the codemasters games actualy. aka dirt, grid, probably the f1 games as well. Ill look into it tho. thanks.
     
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  9. The Shotty

    The Shotty
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    screenshot_00073.png
    Oh yeah.
     
  10. Deleted member 126452

    Deleted member 126452
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  11. Simitar

    Simitar
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    Thanks, nice conversion.

    Had to open map.mis and reduce visibleDistance = "2000" to 1000 to get a playable frame rate though.
     
  12. misterics

    misterics
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    30 seconds and crash game
     
  13. Instant Winrar

    Instant Winrar
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    Wait for the program to respond, it crashed on me but I left it for 5 minutes and came back to see my car on the track.
     
  14. SuperNoob05

    SuperNoob05
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    When I first loaded it it froze after ten seconds, then the "the program isn't responding" window came up and after clicking "wait for the program to respond" it loaded the map perfectly fine after a few seconds.
     
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  15. misterics

    misterics
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    ok i test your advice
    --- Post updated ---
    no don't run . After game crash come the screen of reports
     
  16. crashmaster

    crashmaster
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    What version of the game are you running?
    Also, for anyone who has a lof of problems loading, try this.
    I uploaded the cache of the map
    Place the indianapolis folder in here:
    C:\Users\*Your name*\Documents\BeamNG.drive\cache0.5.1.0\levels
    --- Post updated ---
    So, im looking into the fps friendly version of this map.
    I was able to get 10 ish more fps. i didnt go under 30 fps. But it is still kinda low compared to the 60fps i always have.
    Deleting the buildings/stadiums could be an option but i want to know if its something you would want.
     

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  17. Instant Winrar

    Instant Winrar
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    Try cutting content out of the golf course. I don't see why it's needed.
     
  18. RobertGracie

    RobertGracie
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    May I ask has the FPS been fixed yet?
     
  19. crashmaster

    crashmaster
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    Working on it.
     
  20. misterics

    misterics
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    i put your cache but now come after the crash virtual memory limited using 64 bit system. Why? I have Windows 7 64 bit
     
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