Hi, this is a map that im currently working on. Its a conversion from grid autosport. As of now ive got the meshes and collisions working in-game. I also forgot to mention that im new to creating maps. Also, how to improve loading time? Its taking me 5 min (no joke) to load this map, without cache and all. Screenshots. Any help is appreciated a lot. Credits (as of now) Me: conversion+a lot of modifications. Codemasters: Original creators of the map and textures for Grid Autosport. burilkovdeni: Meshculling comment. (thanks a lot) I will probably convert other stuff, i like doing stuff for BeamNG. More maps will probably be made, and more cars as well. If you want to suggest a map that you would be interested in having in BeamNG, you can pm me. If its possible i will consider it. --- Post updated --- So, its almost done. Last night and this morning i completely remade the collisions and i fixed a lot of collisions issues, but probably made a few, i havent tested it that much, i would like to know if some would like to beta test it. Im not going to give it out to everyone, if i wanted to do that i would release it, but it isnt ready yet I get 60 fps when i spawn and at worse i have about 24 ish fps. i will make a fps friendly version with stuff removed later this week. I timed how long it takes for it to load. Without cache, on an ssd, it takes about 2 min 32 sec to load. Unzipped, the map is 398Mb for now. Whats left to be done is: I still have to make the collisions for the vehicles, the stadiums and the trees. Im not 100% sure if i will manage to release this today, as for now, its a maybe. ive been working on it all weekend and its actually looking complete. If i manage to release this today, it might be released late, like past 1 am. and then ill have to wait for the repo to accept it. which could take a day or two. After it will be released, i will be working on an more fps friendly version. to be quite honest, it could be done the same day, depending on what i have to do to improve it. I will most likely just remove the trees, vehicles and other extra stuff that isnt really needed. Few pics: Some of the textures does look weird, there isnt much i can do about it, its how they appear. im not sure how i could fix that without re-texturing everything. which i wont do because i suck at texturing things. For future updates, i would like to implement the ai, and scenarios. but as of now, i didnt touch any of that yet, and i would like it if someone could help me with it. just pm me if you want to help. If we are lucky, the scenarios might be made before the actual release. Now that this map is almost complete, i would like to have a few suggestions. what map would you want next? because im probably going to do more. i love creating content for BeamNG. You can suggest me maps from the grid/dirt series. and if they are from other games, i will look into it, if it is possible, i will consider it. For the other stuff that i am currently making, (WIP) My dodge charger is still in wip, i didnt work on any of the other vehicles lately, but none of them are cancelled. The map from carmageddon isnt cancelled either, for now its on hold, since the textures cant be accessed at the moment. So, if everything goes to plan, this map could be released by tomorrow, ish.