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WIP Beta released Insane Testing v0.1 .

Insane Testing map for insane tests

  1. Insanegaz

    Insanegaz
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    Aug 3, 2013
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    463





    Please do not use my objects in your maps.





     
    #1 Insanegaz, Aug 10, 2013
    Last edited: Jan 26, 2019
    • Like Like x 6
  2. mais125

    mais125
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    Re: [WIP] Insane Tests

    I love you for making this public!

    -StefanMaikel
     
    • Like Like x 1
  3. Nadeox1

    Nadeox1
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    Administrator
    BeamNG Team

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    Re: [WIP] Insane Tests

    Do you know the Pitfall maps?

    [MEDIA=youtube]http://youtu.be/g3eIWvGU9YI?t=35s[/MEDIA]
    @0:34

    One like that would be fun :D
     
  4. LCBradley3k

    LCBradley3k
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    Re: [WIP] Insane Tests

    What program did you use to make this?
     
  5. Insanegaz

    Insanegaz
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    Re: [WIP] Insane Tests



    That looks crazy and for cars would be a killer ;)

    - - - Updated - - -

    Just the ingame editor F11 quite a good tool just got to learn a bit more stuff.
     
  6. LCBradley3k

    LCBradley3k
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    Re: [WIP] Insane Tests

    I'm starting to get the hang of it a little bit, but I don't think I could make a big map. What resources are you using to learn? The wiki doesn't have too much information at the moment.
     
  7. Insanegaz

    Insanegaz
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    Re: [WIP] Insane Tests

    I am using trial and error lol and anything I can find around the forum making the spawn point seems annoying even though I move everything to where I want it to spawn it still spawns in it's original spawn point.
     
  8. NICK23

    NICK23
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    Aug 7, 2013
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    Re: [WIP] Insane Tests

    Gaz, when are you going to put up a download for the map?
     
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  9. Insanegaz

    Insanegaz
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    Re: [WIP] Insane Tests


    Don't know yet still working on it got a few other less harsh things I want to add :)
     
  10. NICK23

    NICK23
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    Re: [WIP] Insane Tests

    Ok, thanks just wondering. The maps looks awesome btw. (and love your vids!)
     
  11. thevidmaster

    thevidmaster
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    Re: [WIP] Insane Tests

    a tube going down at as 45 degree angle with various obstacles (dodgable of course) would be so metal
     
  12. Insanegaz

    Insanegaz
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    Re: [WIP] Insane Tests

    Sounds like a good idea just like the one already on grid but on 45ish degree angle will do it later see how it works :)
     
  13. brandon

    brandon
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    Aug 4, 2013
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    Re: [WIP] Insane Tests

    looks great please put link
     
  14. marvtheking

    marvtheking
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    Re: [WIP] Insane Tests

    Didnt you know there is a rule,that you should not beg?Thats not helping at all
     
    • Agree Agree x 1
  15. Solaire

    Solaire
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    Aug 11, 2013
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    Re: [WIP] Insane Tests

    Looks fantastic! I'm all about crazy maps. Looking forward to the release, good work
     
  16. blinkingyellow

    blinkingyellow
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    Mar 9, 2013
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    Re: [WIP] Insane Tests

    I would love to smash cars here, saw your video about crash test on this map, it is ultra-awesome! great work gaz.
     
    • Like Like x 1
  17. DaJeroen

    DaJeroen
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    Re: [WIP] Insane Tests

    Hey Insanegaz!

    I'm subscribed to you :rolleyes:!

    Nice progress on that map!
     
  18. KillerMammoth

    KillerMammoth
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    Aug 11, 2013
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    1
    Re: [WIP] Insane Tests

    Great work, can't wait :D
     
  19. Insanegaz

    Insanegaz
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    Re: [WIP] Insane Tests


    As you suggested the tube going down on a angle I have made this so far with the 2 original tubes what do you think? it's not finished yet :)


    BeamNGSandbox 2013-08-12 14-21-09-96.jpg BeamNGSandbox 2013-08-12 14-22-09-79.jpg BeamNGSandbox 2013-08-12 14-22-34-46.jpg
     
    • Like Like x 1
  20. roy99669

    roy99669
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    Aug 24, 2012
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    Re: [WIP] Insane Tests

    They need to be lifted up a bit to remove the dirt inside them.
     
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