WIP Beta released Insane Testing v0.1 .

Insane Testing map for insane tests

  1. FastestClassic

    FastestClassic
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    Re: Insane Tests [Beta 0.5 Released]

    Wow, I love how it has boulders on the sides of that ramp :D

    Excited to see more!
     
  2. Insanegaz

    Insanegaz
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    Re: Insane Tests [Beta 0.5 Released]

    Added car killing pole bits :p
     

    Attached Files:

    • BeamNG 2013-09-14 22-18-50-13.jpg
    • BeamNG 2013-09-14 22-18-41-87.jpg
    • BeamNG 2013-09-14 22-18-24-64.jpg
    #182 Insanegaz, Sep 14, 2013
    Last edited: Sep 14, 2013
  3. D7er5eer

    D7er5eer
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    Re: Insane Tests [Beta 0.5 Released]

    Awesome, dude. It's downloading as we speak. :D
     
    #183 D7er5eer, Sep 15, 2013
    Last edited: Sep 15, 2013
  4. SixSixSevenSeven

    SixSixSevenSeven
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    Re: Insane Tests [Beta 0.5 Released]

    I kinda liked the old big empty hill, perfect for parking a car at the bottom and smashing something into it. Although I guess now I could park something next to the big spikes of death and smash into them :D Still got the old dirt road for regular smashing.
     
  5. xale90

    xale90
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    Re: Insane Tests [Beta 0.5 Released]

    Thanks! Good job with the map, a lot of fun!
     
  6. Insanegaz

    Insanegaz
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    Re: Insane Tests [Beta 0.5 Released]

    Well I haven't uploaded this updated bit yet so keep hold of the old one as a back up :)
     
  7. Beachernaut

    Beachernaut
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    Re: Insane Tests [Beta 0.5 Released]

    I can't seem to get the map to work. All I get is endless errors to the point that I end up closing Beamng through the task manager.

    I've downloaded twice from Mega.

    There are no folders and no readme or install instructions in the zip file, just 1493 separate files.. I built an Insane_Testing folder to extract to, when that didn't work I extracted strait to my Levels folder. Neither way worked.
     
  8. Insanegaz

    Insanegaz
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    Re: Insane Tests [Beta 0.5 Released]


    I downloaded from mega and it's in a folder.

    Extract Insane_Testing folder to levels that's it, It's in a folder and you shouldn't be getting any errors.
     

    Attached Files:

    • Untitled.png
  9. pdkgaming

    pdkgaming
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    Re: Insane Tests [Beta 0.5 Released]

    May I ask why you used static object for the trees and not the forest file? Does this have something to do with fps?

    Owh and just thought of something.. I don't know if you're any good in modeling stuff and importing them into the game but wouldn't it be a huge fps booster if you make certain loops made out of several ramps into one model? Same with the stairs, these are all just small blocks.. What if you make this into a single model? I know its a lot of work and I don't know if you are capable of doing this. It was just a thought of mine ;) Sorry if I sound a bit critical :p
    Anyways: I really love this map! I love how there is a lot of variety in stuff you can do here and everything you can do is awesome! I'm really curious on how it's going to look like when it's finished; What you come up with next! :D
     
    #189 pdkgaming, Sep 16, 2013
    Last edited: Sep 16, 2013
  10. Insanegaz

    Insanegaz
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    Re: Insane Tests [Beta 0.5 Released]


    So you can crash in to them, The forest file what is this?
    I am no good at modeling although I can give it a try, Not sure what's coming next just have to wait and see :)
     
  11. pdkgaming

    pdkgaming
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    Re: Insane Tests [Beta 0.5 Released]

    The forest file is just adding vegetation via the editor itself. You plant trees with a brush kinda tool. That way you can make a forest that looks more natural. But I have to be honest, I don't know which is better considering the fps. Trees as a static object or trees planted using the vegetation tool in the editor.
     
  12. Insanegaz

    Insanegaz
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    Re: Insane Tests [Beta 0.5 Released]

    Ah right I will see if it makes any difference to the fps if not might ditch the trees and go for something a little crazy :)
     
  13. Ozamataz

    Ozamataz
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    Re: Insane Tests [Beta 4 Released]

    Just wanted to say that this happens to me too. Just downloaded the alpha today and this is the first track I've downloaded, so I don't know if there's something I'm missing...
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    Re: Insane Tests [Beta 4 Released]

    working fine with both of my controllers on both computers, I did have Xbox input die on grid once you, quit out of level and go back in and it was fine again.
     
  15. Ozamataz

    Ozamataz
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    Re: Insane Tests [Beta 4 Released]

    Yeah, I've now had it happen to me occasionally on other levels, I've always restarted the program, hadn't tried reloading levels to see if that would fix it. Also, the controller has worked a few times in the Insane Tests level. So, this seems more game related than level related.
     
  16. pdkgaming

    pdkgaming
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    Re: Insane Tests [Beta 4 Released]

    I dont have this problem on this map. Sometimes I've got this too at some other maps. Restarting the game doesn't work that well for me. It doesn't always solve the problem. There are 2 things you have to keep in mind:
    1. Connect your Xbox controller before you start the game, or the game won't recognize it.
    2. Press tab when you are in game. Sometimes the game doesn't see the car as a player. Pressing tab will switch cars. This way your game should recognize the car as a player vehicle.

    Also, you might wanna try to het into the map editor (F11) then click out of the game and again click into the game. That way you get focused on the game again.
     
  17. Insanegaz

    Insanegaz
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    Re: Insane Tests [Beta 4 Released]


    If your having problems please send me the error text in the pop up box.
     
  18. furrywolf203

    furrywolf203
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    Re: Insane Tests [Beta 0.5 Released]

    looks Great keep up the good work my friend and you'll be famous xD.
     
  19. anonymous

    anonymous
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    Re: Insane Tests [Beta 0.5 Released]

    I'm not the only one with the controller issue - for some reason, loading this map immediately disables my controller.
     
  20. Insanegaz

    Insanegaz
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    Re: Insane Tests [Beta 0.5 Released]


    Sorry I have no idea why it's happening and I don't have this issue myself even after using the controller for a few hours but if I find out why it's happening then will be sure to try and fix it :)
     
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