WIP Beta released Insane Testing v0.1 .

Insane Testing map for insane tests

  1. RedBoyRyan

    RedBoyRyan
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    i know. but other people said it worked.
     
  2. Insanegaz

    Insanegaz
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    It does still work, try clearing your cache files in Documents\BeamNG.drive
     
  3. RedBoyRyan

    RedBoyRyan
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    i just did and its still not appearing in freeroam
     
  4. Insanegaz

    Insanegaz
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    Did you download it and put the file in the mods folder or did you install it from the page?
     
  5. RedBoyRyan

    RedBoyRyan
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    Downloaded and put it in
     
  6. Dr. Summer

    Dr. Summer
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    Jul 14, 2016
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    I cant use it i cant see it in my list maybe someone can explain how i insatall it with the normal way i cant play it
     
  7. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Insanegaz when do you plan on finishing the map, great map by the way :D
     
  8. punisher

    punisher
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    Jul 26, 2016
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    i would love to get the old version, i think i was like the 0.6 or something or beta 4. is it possible that i download it somewhere or to get it somehow?
     
  9. Insanegaz

    Insanegaz
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  10. JAKMACK

    JAKMACK
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    Aug 21, 2013
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    I love this map, THANK YOU. I remember added a bunch of cheap additions sloppily in the editor, its a monotonous task, I appreciate the improvements that needless to say out class mine as fun obstacles.
     
  11. akfatcat211

    akfatcat211
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    Sep 14, 2013
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    Are you planning on releasing a version without trees for those of us with lesser computers? It would also make getting around the map easier and faster to not have to avoid forests.
     
  12. Insanegaz

    Insanegaz
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    I'm currently working on a few things like adding Ai paths and new things to do so tree will become less in the next update.
     
    • Like Like x 2
  13. aedan929

    aedan929
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    hey, when I play this game on my gtx 1070 it says GPU not responding and crashes. I don't really think it's the gpu rather my CPU because I just got the new RYZEN one. So please fix, I love this map and I really want to play it again!
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Clear your cache.
     
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  15. aedan929

    aedan929
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    Thanks! Yeah I guess it just didn't like the hardware change!
     
  16. Insanegaz

    Insanegaz
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    So this map has been going far to long so I have decided to finally finish it before I go.

    So far I have rebuilt every model I originally made and retextured using DDS instead of jpg, bmp, png,

    Removed hundreds of static objects and replaced with single objects or used the terrain.

    Built a ridiculous speed bump hill with a duck head?


    Built a quarter mile drag strip with run off to sand, still working on lights.


    The spike pit of death is making a return to the map.


    I'm redoing the race track so it's more fun to drive on and removing the stupid corners.

    I have used the utah rocks and edited them grey.

    I have added a waterfall.

    I have added an abandoned IIHS center hidden in the hillside.

    I'm redoing the small rock crawling area.

    Added a monster truck track with jumps and a backflip ramp that works very well.


    Added/adding spawn locations.

    Added wet slidey area with sprinklers.

    Added external cameras to some jumps and to the IIHS although I might remove from IIHS

    Added rock crawling area from the base of the cliffs to the top next to the race track.

    Please check pictures and videos for changes will update progress till it's released in a few weeks.
     

    Attached Files:

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    • Like Like x 2
  17. Skoops[FIN]

    Skoops[FIN]
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    Jan 22, 2017
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    Is there a download for this version yet?
     
  18. CreasingCurve

    CreasingCurve
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    Jan 19, 2016
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    Learn to read, its a very useful life skill.
     
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  19. Skoops[FIN]

    Skoops[FIN]
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    Jan 22, 2017
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    Oh whoops thought that the update was already released, sorry.
     
  20. Insanegaz

    Insanegaz
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    Aug 3, 2013
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    508
    Replacing the 27 stretched containers and ramp bits for one solid object.
     

    Attached Files:

    • BeamNG2017-06-2914-01-55-05.jpg
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